A Quote by Spike Jonze

I like the idea of the documentary as a portrait. There's not a chronological beginning, middle, and end structure. You build something in the editing room that's shaped by getting to know the person and digging deeper, unpeeling the layers of them as you get to know them.
You're always choosing the start point and the end point. And almost by definition, the most interesting period is where something happens, as a result of which something is different at the end. And so to me, the idea that you know everything about a character at the beginning is sort of ridiculous. Something has to be revealed. I like it when the deeper you go with the character, the more you see the layers start to peel away. It's more challenging to me, but it's also just interesting. Those are the things I like to watch. I like to watch the evolutions of something.
Man no longer lives in the beginning--he has lost the beginning. Now he finds he is in the middle, knowing neither the end nor the beginning, and yet knowing that he is in the middle, coming from the beginning and going towards the end. He sees that his life is determined by these two facets, of which he knows only that he does not know them
I don't like plots. I don't know what a plot means. I can't stand the idea of anything that starts in the beginning - you know, 'beginning, middle and end.'
People, I have discovered, are layers and layers of secrets. You believe you know them, that you understand them, but their motives are always hidden from you, buried in their own hearts. You will never know them, but sometimes you decide to trust them.
I don't know how to explain it, but when you're working on something constantly, and you're digging in deep, things kind of fall in, and you grab them, and you're like, 'That one!' and 'That thing!' and it starts to build something right.
Even a documentary portrait of a person that tries to be very accurate is shaped by the filmmaker in so many ways.
I like to go to Africa purely with something to do. I'm not very comfortable getting into an armor-plated Land Rover and going to see things, with my hand gel, you know, it's not me at all. So I like to hang out and you know, really get to know people and try and do something that resonates with them.
I do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader/player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
I like to shoot scenes where I can see the beginning, middle and end of the entire scene. But, when you edit a movie together, you can just cut right into the middle. You don't need to see them walk into the room and put their jacket on the chair. There's always a lot of shoe leather that you can remove.
With a film, you know the beginning, middle and end of your character's arc. But on a TV show, you have no idea where they're going to end up.
It's good to unpeel layers of yourself, and we're unpeeling layers of the group. We are growing and evolving. It'll reflect in the music.
Letting there be room for not knowing is the most important thing of all. When there's a big disappointment, we don't know if that's the end of the story. It may just be the beginning of a great adventure. Life is like that. We don't know anything. We call something bad; we call it good. But really we just don't know.
I told him about the way they get to know you. Not the way people do, the way they flatter you by wanting to know every last thing about you, only it isn't a compliment, it is just efficient, a person getting more quickly to the end of you. Correction - dogs do want to know every last thing about you. They take in the smell of you, they know from the next room, asleep, when a mood settles over you. The difference is there's not an end to it.
I'm organizing documentary films, and whenever scriptwriting gets too tedious I go to my editing room and start to edit the documentary, even if I don't have the full funding yet. So you have to keep yourself busy, you have to like the subject matter.
Paris is a beautiful city to walk around in. And, you know, all the obvious things: I like the museums, I like the theater, I like the dance. And it's manageable. The food's good. I know a lot of interesting people here. I lived in Boston for 50 years or more. Wherever I am, I'm usually holed up most of the time in the editing room, and so, when I leave the editing room, even if I just take a walk, it's gorgeous. And I walk everywhere. I'm a victim of the seduction of Paris.
There are players like that - you know they have been rascals, and that you can bring them in, give them a new environment and get a length of time out of them, but they will always return to type. You can get something out of them, then you have to get rid of them.
This site uses cookies to ensure you get the best experience. More info...
Got it!