A Quote by Alejandro Gonzalez Inarritu

It's harder to make real audio than special effects audio. — © Alejandro Gonzalez Inarritu
It's harder to make real audio than special effects audio.
I have an audio stigmatism whereby I hear things wrong - I have audio illusions.
At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.
I love audio books, and when I paint I'm always listening to a book. I find that my imagination really takes flight in the painting process when I'm listening to audio books.
I was a musician who began playing with computers, to see if they could make some tasks simpler. I developed some "tricks" or strategies for working with audio files, and then discovered that the same tricks could be applied to video files, or really, any type of data. Previously I made many different kinds of music. I did some work as a composer of film scores. In that role, my task was to create audio to match and deepen the visual. In my work now, the role is often reversed: I have to create images to match and deepen the audio.
From a technical point of view, there seemed to me to be absolutely no reason why - with the existing technology - we couldn't do very high quality audio, because whereas the boom in digital graphics is ongoing, the boom in digital audio has already happened.
You must study their deliveries, their use of their bodies, their timing, and their use of audio and vocal effects.
My filmmaking education consisted of finding out what filmmakers I liked were watching, then seeing those films. I learned the technical stuff from books and magazines, and with the new technology you can watch entire movies accompanied by audio commentary from the director. You can learn more from John Sturges' audio track on the 'Bad Day at Black Rock' laserdisc than you can in 20 years of film school. Film school is a complete con, because the information is there if you want it.
I work with digital audio, which is like sculpting, a form of chiseling down metal or wood. And I take audio and move it back and forth between the analog and digital realms and work with it almost like a plastic art until it takes forms in different shapes. And I use those figurines that come out of that type of work.
People aren't going to support an artist just because they have an audio file. They have to feel a real connection.
I wish that I had re-edited 'Theft By Finding' after I did the audio. Because the audio took 40 hours in the studio, and I was standing on my feet. So toward the end of it I'd be looking at certain diary entries and I would think, "Is this really worth my time to read this out loud?" And I would think, "No, it is not." I would have cut out 75 pages, just because I was tired of standing up.
Audio virology is not a metaphor. It is to be taken literally. It maps real processes of mutation, transmission, contagion and memory within music culture.
This amazing breakthrough full-length revolutionary audio uses a powerful new combination of a subliminal hypnotic induction AND beautiful original music (created with a really cool ancient musical instrument) AND brand-new subliminal clearing commands ALL designed to begin to clear your unconscious blocks of anything and everything in the way of your attracting what you really want – and this incredible one-hour audio does it without any effort at all on your part!
If you could make telly as good as radio, it would be amazing - audio can do things so easily that television can't.
You have to make rough decisions with sequencing and work within the limitations of having good audio for 15 minutes on a vinyl side.
Singers who are dependent on digital audio pitch correction software cannot last more than two-three songs.
I often use a return channel to get some shape out of the bass. It's a good way to split the frequencies of the bass so that the sub bass is clean and in mono and the higher end of the bass sound can be filtered off - have it on an audio channel and that's where you can use effects.
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