A Quote by Alex Kurtzman

When you're watching a Hitchcock movie, you, for most of the movie, are playing the guessing game. What's the endgame? What's the plot? How are these people involved? It's the best way to tell the story, and as a viewer, that's what you want to experience.
The biggest lesson learned from 'X-Men: The Last Stand' or 'X3' was that if you are going to tell a Phoenix story, tell the Phoenix story. Don't make it the subplot of the movie. Make it the plot of the movie.
When I watch a movie myself, I want to forget that I'm watching a movie, and I want to be inside the movie. That's the kind of experience I want my audience to have.
Hitchcock was one of the few people in Hollywood who had a brand. Every movie he made was an Alfred Hitchcock movie, couldn't have been anyone else.
People always ask me, 'I don't know how you could watch that, how that affects you,' and I just tell them, 'I went through it in real life, so it's like pilots watching a 'Top Gun' movie or cyclists watching a bicycle movie,' something like that.
I think if the movie has resonance and stimulates the viewer to talk about it, you can have as large an audience as you want. The most important thing for me is that the movie exists. And that's success enough already.
I tell everybody on the first day of making a movie that if anyone's here to further their career, they should leave. I'm gonna make the movie in such a way that we won't have a career when this movie comes out. Because the people who hold the moneybags are not going to want to share any of that money with us to make the next movie!
Although I am not averse to wasting a few hours playing computer games, I have never tried my hand at Doom. Judging by sales figures and testimonials, playing the game has to be an infinitely preferable experience to watching this pathetic excuse for a movie.
The premise that we're working with is that when most people go to a show, they're not really watching what's going on onstage. They may be watching what's on the screen. But when the songs are playing in their mind's eye, they're actually watching a movie.
Every movie, especially when you get involved... takes something out of you. You learn something, but you give something to the movie. And after the movie, if the experience has been intense and a true experience, you're a little different afterward.
I remembered watching the film from Alfred Hitchcock, 'Dial M for Murder,' and he shot almost all of that movie in one room. There was a genius in what Hitchcock did by manipulating things in that room so that you could see the distances between things like the tables and the vases because of how he used perspective.
How to make a scary movie human, take a movie like Sinister. How can I make that guy so real so that the scary elements of it are more scary and it functions as a genre movie - as the way it's supposed to, you want to hear a ghost story at midnight, that's a good one - but how do you fill it up with humanity inside, in staying true to the genre? You know? Does that make sense?
The 2-D movie works as well as the 3-D movie. I want to make sure that people like the 2-D version. It's not a gimmick. It actually improves the viewing experience, but the movie stands on its own.
I want to tell the story. Mostly, when you see rock movies, it has to be this over-the-top thing. I want to give people a Bret Michaels movie where they see that my life is a comedy of errors. I also want to show my fans how to get through the kind of troubles that would leave most people flat on the floor.
I'm developing some high-frame-rate 3-D processes that are going to be, I hope, indistiguishable from reality. This will be quite an unusual cinematic event - you don't just tell an ordinary story, it's more of a first-person experience where the melodrama doesn't get in the way. Being inside the movie rather than looking at the movie.
I did this very cheap movie called 'Love,' and then I decided I wanted to make an even cheaper movie so people don't get involved and can't tell you how to rewrite it or how to avoid losing money. The good thing about doing these quite cheap movies is that you have much more freedom.
Every movie requires its own style. Just be honest to the story. Tell the story in the best possible way that is different, exciting and original.
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