A Quote by Alexa Hirschfeld

We basically built a pricing model that surgically identified what people wanted to pay us for and what they didn't want to pay us for. One of the things we figured out early on was that we could create value for people by creating a product that allowed them to design something that they couldn't design without us.
The key to industrial leadership is technology and design; of the two, technology is quantifiable and design is not. Technological improvements might make your product worth another $20. If you design something beautiful, what is that worth? It's worth whatever people will pay for it.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
If there's a group like Amish people, that want to live their own lifestyle – they don't want to live in our city – they want to live out in the country, with their own projects. We’ll put up the buildings for them, design the buildings for them, design the food production systems for them – if they want us to. But we don’t control them.
So many people are working in industries that don't inspire them, to pay the bills and survive. In an ideal world, everyone would get paid to work within their passion and expand in their talents. If you have a skill, a passion, and a love for creating change, the best way to support us is to co-create with us.
If we have goals and dreams and we want to do our best, and if we love people and we don’t want to hurt them or lose them, we should feel pain when things go wrong. The point isn’t to live without any regrets, the point is to not hate ourselves for having them… We need to learn to love the flawed, imperfect things that we create, and to forgive ourselves for creating them. Regret doesn’t remind us that we did badly — it reminds us that we know we can do better.
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
Most of the things at the zoo don't look like us. We're one design that works. Our chimp pals sort of look like us, so that's a different take on the same basic design. But fish don't look like us, and giraffes don't. They look a little like us, but not too much. And insects certainly don't look like us, and they work just fine.
Many of us have had the attitude that life is something that happens to us and that all we can do is make the best of it. It is basically a victim's position, giving power to people and things outside of ourselves. We are beginning to realize that the power rests in us, that we can choose to create our life the way we want it to be.
When an injustice happens, we want to be vindicated. People feel that if they forgive the person who hurt them, then they will continue to take advantage of them or not take responsibility for what they did wrong. If we're honest, we'll admit that we usually want the person who hurt us to pay for what they did. We can't get past this until we get the revelation that only God can pay us back. He is our Vindicator - He will heal and restore us if we will trust Him and forgive our enemies as He has told us to do.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
Those in power have made it so we have to pay simply to exist on the planet. We have to pay for a place to sleep, and we have to pay for food. If we don't, people with guns come and force us to pay. That's violent.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
The market won't let us treat all data equally because there's a potential to make huge gobs of money not doing that. In the United States of America, people will pay to be first unless we do something to stop them. We don't have defenses built in because we haven't been investing in criticism that would help us mount a defense. I
I'm trying to cause people to be interested in the particulars of their lives because I think that's one thing literature can do for us. It can say to us: pay attention. Pay closer attention. Pay stricter attention to what you say to your son.
Good design allows things to operate more efficiently, smoothly, and comfortably for the user. That's the real source of advantage. Businesses have started to understand this, so good design will become the price of entry. ... Customers appreciate good design. While they can't necessarily point out what specifically makes it good, they know it feels better. There's a visceral connection. They are willing to pay for it, if you give them a great experience.
When we launched If WeRanTheWorld, I said to my team, I want us to innovate in every aspect of how we design and operate this as a business venture, as much as the web platform itself - because I want us to design our own startup around the working lives that we would all like to live. Women and men alike.
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