A Quote by Brian De Palma

I have swum against the stream all my life. It's not something I feel uncomfortable with. Is it difficult? Is it unpleasant? You bet. — © Brian De Palma
I have swum against the stream all my life. It's not something I feel uncomfortable with. Is it difficult? Is it unpleasant? You bet.
If it's something that I feel uncomfortable with, that's a reason for me to write it. I kind of like to make myself feel uncomfortable. I think if you're starting to feel uncomfortable with something when you're writing it, that's the reason really to push on with it.
There is a Life Stream that flows to you, and this is a Stream of clarity, a Stream of wellness, a Stream of abundance - and in any moment, you are allowing it or not. What someone else does with the Stream, or not, does not have anything to do with how much of it will be left for you.
I've swum for my country, I've swum for my coaches and my schools and my teams. I decided this time I was going to swim for myself.
Exposing any subject that is unpleasant or controversial means risking judgment and making some people feel uncomfortable.
Below the surface stream, shallow and light, Of what we say and feel below the stream, As light, of what we think we feel, there flows With noiseless current, strong, obscure and deep, The central stream of what we feel indeed.
There's something about urban life - you walk out your door, and you're in a steady of stream of life happening around you, and it's very easy to get caught up in that stream and simply kind of keep on moving.
There's nothing I've done that I feel a lot of regret over because I stuck to my guns, even when it got uncomfortable - and it will get uncomfortable because you're going up against the wall.
When you are in an unpleasant environment that makes you feel uncomfortable, one of the key ways to improve that situation is through design. That's why I think it is so important to help develop and showcase young designers, as they are our future.
Behind him Kaldar nudged Urow's youngest son. "Bet you he lasts at least thirty seconds." "Um..." Gaston looked at him. "No he won't." "Bet me something." "I don't have anything." Kaldar grimaced. "Pick up that rock." Gaston swiped the rock off the ground. "Now you have a rock. I bet this five bucks against your rock." Gaston grinned. "Deal.
I would never bet against a side I'm playing in. I'd never bet against myself, ever.
Bet you ten bucks we make it." What are the odds? she thought, and realized with sudden, blinding clarity that she wouldn't take the other side of that bet, that only a loser would bet against them. This is really it, she thought, amazed. This is really forever. I believe in this. "Min?" he said, and she kissed him, putting all her heart into it. "No bet," she said against his mouth. "Your odds are too good." "Our odds are too good
You go through pain. You feel uncomfortable, uncomfortable, uncomfortable until you change. I acquired a different outlook.
The choice or decision to take on a film certainly isn't calculated as far as doing something that will be successful against something that will have a smaller audience. It's all a gamble to me, I don't bet on the horses; I just go with the story that speaks to me and that I feel strongly about which is this one [The Assassination of Jesse James].
I have received the digital camera as a blessing. It has really changed my life as a filmmaker, because I don't use my camera anymore as a camera. I don't feel it as a camera. I feel it as a friend, as something that doesn't make an impression on people, that doesn't make them feel uncomfortable, and that is completely forgotten in my way of approaching life and people and film.
Anytime you make a bet with the best of it, where the odds are in your favor, you have earned something on that bet, whether you actually win or lose the bet. By the same token when you make a bet with the worst of it, where the odds are not in your favor, you have lost something, whether you actually win or lose the bet.
The system [of thought] doesn't stay with the difficult problem that produces unpleasant feelings. It's conditioned somehow to move as fast as it can toward more pleasant feelings, without actually facing the thing that's making the unpleasant feeling.
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