A Quote by Brianna Wu

It's sad when 'Grand Theft Auto' has more consequences for criminal behavior than real life. — © Brianna Wu
It's sad when 'Grand Theft Auto' has more consequences for criminal behavior than real life.
'Grand Theft Auto', in its deification of antisocial behavior, is where I heap the most of my scorn.
Kayso, it turns out that driving an actual car is way harder than it is in 'Grand Theft Auto: Zombie Hooker Smackdown.
How well opposed to grand Theft Auto are you?
I used to play 'Grand Theft Auto' when I was an early teen, between eleven and thirteen.
I'm the best PlayStation player you'll ever see. I'll play anything. 'Call of Duty,' 'NBA2K,' 'Grand Theft Auto.'
One Thanksgiving weekend, I had a lost weekend at a friend's place with 'Grand Theft Auto.'
When I play 'Grand Theft Auto,' I'm such a nerdy little law abider because I've always had this active imagination in which I sympathize and empathize with things.
I used to play 'Grand Theft Auto 4' and used to have a little community and we were some of the best players online.
Every band I've been in, it's just become my total life. I feel like a child star - I've missed out on so much. I never got to play Grand Theft Auto and get stoned every day. I figure at 45 I should probably start doing that.
Slavery is theft - theft of a life, theft of work, theft of any property or produce, theft even of the children a slave might have borne.
If you play a game like 'Grand Theft Auto' you don't go home afterwards and cry because you ran over a couple characters, because you do not give them personhood.
The thing that has always interested me in the kinds of shows that I do have more to do with the consequences of behavior than the behavior itself. Pulling a trigger and shooting somebody, or dismembering somebody.
Our approach is not to look at the successes of other people and try to repeat those successes. We don't look at the success of 'Grand Theft Auto 3' and think that maybe if we create games for older audiences will see a similar success.
So "Grand Theft Auto," for those who don't know, is the video game series where players pretend to drive cars around these virtual cities, getting points for winning street races and killing people and generally creating mayhem. So, of course, we should make the robots practice driving in a violent, lawless dystopia.
As the economy goes south, petty theft begins. And then grand theft. And then muggings.
What motivates most people to change their behavior is consequences. No consequences? No behavior modification.
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