A Quote by Brianna Wu

I am a software engineer, a popular public speaker, and an expert in the Unreal engine. — © Brianna Wu
I am a software engineer, a popular public speaker, and an expert in the Unreal engine.
If you, or any public-spirited programmer, wanted to figure out what the software on your machine is really doing, tough luck. It's illegal to reverse engineer the source code of commercial software to find out how it works.
I am very happily employed as a full-time software engineer; I travel a lot, and I write books along with this here weekly TechCrunch column; and I still find the time to work on my own software side projects.
Wealth is an engine that can be used for power, if you are an engineer; but to be tied to the fly wheel of an engine is rather a misfortune.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
Life is the steam of the corporeal engine; the soul is the engineer who makes use of the steam-quickened engine.
An actor is an expert at being someone else. A speaker is an expert at being themselves.
I have absolutely no idea about space exploration. I'm a software guy. But because I'm a non-expert, I've been able to bring the software concept of modularity into the space sector, which was never done before.
I am not a public speaker and never will be.
One of the things that I did before I ran for president is I was a professional speaker. Not a motivational speaker - an inspirational speaker. Motivation comes from within. You have to be inspired. That's what I do. I inspire people, I inspire the public, I inspire my staff. I inspired the organizations I took over to want to succeed.
Robots equipped with software can be designed to do repetitive jobs. All that you need in a factory is a set of dials, an expert, and a dog to keep the expert awake. We will be moving shortly to the next stage to robots with artificial intelligence who can "think."
Unreal has to be an engine for everyone who wants to build a major game.
I started a software company with a couple other folks. It went public. We made plenty of money. And I thought it was this incredible mission, but in fact, we sold software to Haliburton; we sold software to Frito-Lay and Pepsi and all these companies that didn't necessarily do good things.
With software products, it is usual to find that the software has major `bugs' and does not work reliably for some users... The lay public, familiar with only a few incidents of software failure, may regard them as exceptions caused by exceptionally inept programmers. Those of us who are software professionals know better; the most competent programmers in the world cannot avoid such problems.
My success has depended wholly on putting things over on people, so I'm not sure that I'm that great a role model. I am, however, an expert on pretending to be an expert on pretending to be an expert.
I am not an expert on Chinese science fiction. I probably know more than anyone else in the West, but that doesn't actually mean I am an expert.
I am not an expert. That is someone else's job. If I were expert, the approach would be all wrong. It would be from the inside. I am a blunderer. I usually don't know what I am going into at the start. I go into the fog and trust something will be there.
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