A Quote by Brianna Wu

Gamergate has grown into a hate group that threatens the stability of the $60 billion a year game industry. — © Brianna Wu
Gamergate has grown into a hate group that threatens the stability of the $60 billion a year game industry.
If you're fortunate enough not to know, Gamergate is the misogynist hate group of the video game world.
I think Gamergate is just a symptom of a disease: a $90 billion global industry that was built by men for men.
Business analytics or predictive modelling is a $100 billion industry, and $41 billion is spent on outsourced business analytics every year. I think that's about twice the size of the movie industry - it's really big.
Twenty-eight years ago, I created my first game on an Apple II in my bedroom closet at a time when the interactive entertainment industry was taking its first baby steps. Today the games business has grown to a multi-billion dollar industry and we are just at the tip of the iceberg. I'm thrilled to have been a part of this successful journey and I'm extremely honored by the Academy's Hall of Fame induction.
Most members of Gamergate, the alt-right movement best known for harassing women in the game industry, operate under a veil of anonymity.
Gamergate is ostensibly about journalistic ethics. Supporters say they want to address conflicts of interest between the people that make games and the people that support them. In reality, Gamergate is a group of gamers that are willing to destroy the women who have invaded their clubhouse.
GamerGate-promoted outlets fail at grown-up journalistic ethics, and they also fail at the cheap knockoff brand of GamerGate brand ethics, too.
I think what a lot of women in the game industry saw with Gamergate is they saw if they came forward, help was not going to come.
The pharma industry is one of the few industries that comes up every year and brags about how much worse they got - like, now it costs $2 billion to make a drug, and it was a billion 5 years ago.
In short: Readily available low-cost life insurance would be a threat to the industry, and whatever threatens the life insurance industry threatens America.
As the United States has become an older nation, reverse mortgages have grown into a $20-billion-a-year industry, with elderly homeowners taking out more than 132,000 such loans in 2007, an increase of more than 270 percent from two years earlier.
For a hate group originally focused on video games, anger over a comedy movie for starring women might seem ridiculous. But at its core, Gamergate is about a toxic male sense of ownership over geek culture.
The Science Coalition, which grew out of an initial concept at Harvard and at MIT, has now grown to an informal group of about 60 research universities.
My big lesson from Gamergate is asking the men in charge to do the right thing does not work. So we need women, we need people of color in positions of power not just in the game industry but at social media and tech companies and in Congress.
Our effort to build stability through authoritarians in the Middle East for 60 years had given us neither democracy nor stability.
Women are the only 'oppressed' group that is able to buy most of the $10 billion worth of cosmetics each year; the only oppressed group that spends more on high fashion, brand-name clothing than its oppressors; the only oppressed group that watches more TV.
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