A Quote by Brianna Wu

I think what a lot of women in the game industry saw with Gamergate is they saw if they came forward, help was not going to come. — © Brianna Wu
I think what a lot of women in the game industry saw with Gamergate is they saw if they came forward, help was not going to come.
In Vice, I saw all of it in one. I saw a studio. I saw a content creator. I saw an agency. I saw a distributor. We want to learn from them. They're talking to a generation we're struggling to connect to as an industry.
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens - there was a lot of stuff that people were doing before, but now the space really ignited.
I came from a pretty accepting community, and my school had a lot of openly gay and LGBT-plus people. When I joined YouTube, I saw a lot more hostility than I saw in my everyday life.
Most members of Gamergate, the alt-right movement best known for harassing women in the game industry, operate under a veil of anonymity.
I saw no poor men, except a few intemperate ones. I saw some very poor women; but God and man know that the time has not come for women to make their injuries even heard of.
Wayne Gretzky is the greatest hockey player of all-time, I don't think there is any debate about that. If you look at the records he holds, they'll never be broken or touched. He wasn't the biggest, wasn't the fastest, and didn't have the hardest shot, but no one saw the game developing the way he saw the game develop.
It's part of the reason I went to Duke. Coach K came to me. He saw everything but the dunks. He was like, 'It's a dunk. It's two points. Who cares?' He saw every other part of my game that I wanted the world to see.
I saw and I met a lot of people who were in the field. It also provided a context in which I came to respect what the actor did, because I saw how difficult it actually was to do.
I really do think that if for one week in the United States we saw the true face of war, we saw people's limbs sheared off, we saw kids blown apart, for one week, war would be eradicated. Instead, what we see in the U.S. media is the video war game.
I loved Road Warrior the first time. I saw The Road Warrior before I saw Mad Max, you know, I saw it in reverse order. And so I was, I've always been a fan of George Miller. This sequence I think got storyboarded after Fury Road came out I think as I recall. So I think, you know, we were inspired [making Maora].
To me, it was never about what I accomplished on the football field. It was about the way I played the game. I played the game with a lot of determination, a lot of poise, a lot of pride and I think what you saw out there...was an individual who really just loved the game.
I saw the destruction of Dresden. I saw the city before and then came out of an air-raid shelter and saw it afterward, and certainly one response was laughter. God knows, that's the soul seeking some relief.
I saw women's boxing on television for the first time when I was 18, and that's when I wanted to do it. So, it didn't come from me watching my father. I didn't know the sport existed; therefore, I wasn't really interested in it until I saw it.
I came from Iowa, south central Iowa. It was a very rural area. I saw a lot more hogs growing up than I saw people.
I saw also the relationship between the two popes I saw how baleful (evil; harmful) would be the consequences of this false church. I saw it increase in size; heretics of every kind came into the city (of Rome) Once more I saw the Church of Peter was undermined by a plan evolved by the secret sect (Masonry), while storms were damaging it.
Thirdly-but not lastly-there was the bias toward what people saw with their own eyes, or thought they had seen. The human mind played tricks on itself when it relied exclusively on what it saw. There was a lot you couldn't see when you watched a game
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