A Quote by Bryan Konietzko

We're always striving to make Avatar look like a cinematic, live-action movie. — © Bryan Konietzko
We're always striving to make Avatar look like a cinematic, live-action movie.
Avatar is a watershed movie. We'll always refer to Lawrence of Arabia in the same way. We'll always look at Avatar and say, "That's about as good as it gets." It's an enormous advance, in every way, shape and form, of movie making.
When we wrapped Resident Evil, we were a 3D movie, but it was no big deal. And then, Avatar came out and the whole of Hollywood was like, "Look at these grosses! 3D is huge. Let's all be 3D!" We just got on with doing what we were doing, which was making what we think is a really quality, kick-ass 3D movie, and we'll really be the first live-action 3D movie of the year.
I think making a great action movie is one of the hardest cinematic endeavors. By definition, smart characters avoid action. Smart people don't go down dark alleys, but if you're making an action movie and you want to have an action sequence, somehow you have to get that character into that dangerous situation.
One of my favorite things about the Kung Fu Panda 3 is the look of it. We never go for realism. I think a lot of time when people go for 3D that's the mistake. Because we're never going for full realism - for computer generated live action films like Avatar the goal is realism, to make the audience feel like they are seeing something that is real. Lord of the Rings had character design and environments to make it look real, whereas we aren't going for that, we are going for something that is theatrically, viscerally, and emotionally real.
Life is a beautiful thing. But you're always striving to be better in your art, striving to be heard. And obviously in a movie business, it's striving to be noticed and appreciated.
There's a little bit of Sid and Nancy to the Joker and Harley look, which I always felt would not be a bad look if they were in a live-action movie.
The Avatar is a child to the children, a boy to the boys, a man among men, a woman among women, so that the Avatar?s message might reach each heart and receive enthusiastic response as Ananda. It is the compassion of the Avatar that prompts His every action.
Whether I appear in 'Avatar 2' or 'Avatar 3', I always feel I'm a part of the 'Avatar' team.
While the storytelling in games is getting so much better, you look at something like Grand Theft Auto V, which I thought was really beautifully written, it doesn't really need a movie because it is a movie. So I think you need a unique game - you either need an incredibly talented writer and director to come in and put together an amazing vision, or you need a game like Metal Gear, which is very cinematic, has a huge amount of history behind it, but whose cinematic experience is very different from what you'd get in a theater.
When I make a live-action movie, it's a very physical process. It's like running a marathon.
To make a movie, and we can call it a movie or we can call it a piece of art, to make a movie that has that much mass appeal what it is? What is it that makes kids in China want to see that movie [ 'Avatar'] and makes my dad want to see that movie.
I get asked a lot if I'd want to get into live-action movies, and the answer, honestly, is 'no.' I'm an illustrator, and I think animation is an extension of that way of expressing myself. That's not to say I'd never make a live-action movie, but I don't strive for it.
One of the challenges was to make a cinematic movie about literally talking heads and to try to make it feel like something you want to see in a theater.
I'm a huge 'Dragon Ball Z' fan, so when they were trying to make a live-action movie, I was, like, 'No!'
I'm such an action movie junkie that as an action fan, because action scenes are so heightened, we could never really picture ourselves in that scene. So when you're watching an action movie, you experience an action movie more outside of the aquarium: you know you're out of the aquarium looking in at all the swimming fish that are in there.
I've always thought that maybe I need to do a live-action movie, have it make a lot of money, and then come back and have a bigger budget for animation and do more with that.
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