A Quote by Chris Wedge

The most fun is to inhabit the world where cartoon physics is king. And that just means that things move with kind of an energy and exaggeration and appeal that is different from what we see in our world. We're bound by, at least, Newton's Laws of physics here and in animation we're not. So, director's can be extremely eccentric, you can sculpt motion in animation in a way that you just can't do any other way. In any other performance medium.
I really love animation as a storytelling medium, whether it's traditional, cel animation, or CG, or stop motion, which is more our studio's area of focus. But I find that the creatives behind any kind of animation are typically very similar, and so regardless of what aesthetic they use to realize their vision, I'm usually pretty into it.
Very few people view stop motion the way we do. We really try to use it - and animation generally - as a powerful visual medium by which you can tell virtually any kind of story in any genre.
I grew up watching classic animation, and I have always felt that the roots of animation is in fantasy and taking it in places that you can't go, any other way.
There are two worlds we live in: a material world, bound by the laws of physics, and the world inside our mind, which is just as important.
People, they think that animation is a style. Animation is just a technique. It's like, people, they think that comics is a style, like comics is a superhero story. Comic is just a narration, and is a medium, you can say any kind of story in comics and you can say of any kind of story in animation.
The birth of science as we know it arguably began with Isaac Newton's formulation of the laws of gravitation and motion. It is no exaggeration to say that physics was reborn in the early 20th-century with the twin revolutions of quantum mechanics and the theory of relativity.
I love all sorts of animation, probably the most beautiful would be the tradtional hand drawn animation that Disney is known for. Stop-motion has a certain "grittieness" and is filled with imperfections, and yet their is an undeniable truth, that what you see really exits, even it if is posed by hand, 24 times a second. This truth is what I find most attractive about stop-motion animation.
Yeah, once we decided to use that replacement animation, and the seams are a function of that animation, and other movies paint those out, we decided we wanted to keep the presence of the animation and the type of animation that it was rather than make it look polished. It created a kind of vulnerability, I think.
To the extent that we even understand string theory, it may imply a massive number of possible different universes with different laws of physics in each universe, and there may be no way of distinguishing between them or saying why the laws of physics are the way they are. And if I can predict anything, then I haven't explained anything.
The fact that the laws of physics don't change as if you move in time has physical implications that there's this thing called energy and energy is conserved, and the same thing - and the fact that the laws of physics don't change of you move back and forth in different directions in space implies that there is something called momentum and momentum is conserve and doesn't change as you evolve in time.
What the string theorists do is arguably physics. It deals with the physical world. They're attempting to make a consistent theory that explains the interactions we see among particles and gravity as well. That's certainly physics, but it's a kind of physics that is not yet testable.
Having animation as this time-based medium made a lot of sense for me, and then stop motion was even more fun because it was so hands-on and physical in a way that I really liked.
The thing about physicists is that they tend to think that everything is physics. I don't. That's not what music is to me. You can explain aspects of it in physical terms, including the physics of anatomy: how our bodies move, the torsional moment of inertia, the way you move your body to a beat, the inherent periodicities of the heartbeat, the gait. That's physics, too, I guess - maybe they'd call it biophysics.
Animation is different from other parts. Its language is the language of caricature. Our most difficult job was to develop the cartoon's unnatural but seemingly natural anatomy for humans and animals.
In my opinion, animation is best when it communicates without words, because it is the perfect medium through which to make shortcuts to meaning. When actors are not talking, just acting out, it looks kind of weird. But in animation, mime is constant, and you accept it.
One of the most exciting things about dark energy is that it seems to live at the very nexus of two of our most successful theories of physics: quantum mechanics, which explains the physics of the small, and Einstein's Theory of General Relativity, which explains the physics of the large, including gravity.
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