A Quote by Christine Bieselin Clark

We also had a team of costumers that would do samples for us, of fabrics, textures, people doing silhouettes of things up on dress forms, just to kind of inform the design process. Through all of that we got to the point that we had to figure out how to light them up. So that was a huge undertaking.
My own father had always said the measure of a man wasn't how many times or how hard he got knocked down, but how fast he got back up. I made a pledge to myself that I would get up and emerge from this debacle better for having gone through it. I would live up to the expectation I had for myself. I would be the kind of man I wanted to be.
It was so ridiculous. We were just sitting there, thinking about how ridiculous it was because we literally had stray hairs on us. The camera couldn't pick up all the details, but we had some crazy things. We had huge slabs of fat on us and bits of nails and hair. It was disgusting. But, there's also the beautiful parts of it.
I guess he'll have to figure out someday that he is supposed to have this dark side, that it is part of what it means to be human, to have the darkness just as much as the light- that in fact the dark parts make the light visible; without them, the light would disappear. But I guess he has to figure other stuff out first, like how to keep his neck from flopping all over the place and how to sit up.
With the advent of digital imaging I made the transition from trying to figure out how to do things to creating objects, characters and the whole cloth. It kind of freed up the analytical part of my brain and I had the opportunity to use more of the creative side of my brain for how things interact with light and integrate into stories.
I've seen many female comics that a lot of people haven't heard of who are so funny, and I saw them come up, and they were working so hard, and then all of a sudden they had a baby, and they just got tied up in motherhood, and eventually, they kind of just stopped doing stand-up, and I thought it was such a shame.
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
If you're trying to achieve, there will be roadblocks. I've had them; everybody has had them. But obstacles don't have to stop you. If you run into a wall, don't turn around and give up. Figure out how to climb it, go through it, or work around it.
After 'Psychonauts,' we could have laid off half our team so that we'd have more money and time to sign 'Brutal Legend.' But doing so would have meant breaking up a team that had just learned how to work well together. And what message would that have sent to our employees? It would say that we're not loyal to them, and that we don't care.
Design is a series of creative choices - it's a collaborative effort, an evolutionary process. You choose your fabrics depending upon what you want to say, then you work with mills to get those fabrics. Through the process, you realize what you want it to be.
In the old days when I first was coming up, you would turn up on set in the morning with your coffee, script, and hangover and you would figure out what you were going to do with the day and how you were going to play the scenes. You would rehearse and then invite the crew in to watch the actors go through the scenes. The actors would go away to makeup and costume and the director and the DP would work out how they were going to cover what the actors had just done.
Well, I grew up in a certain way, through the experiences that I had, so I don't know how I would have turned out had things been different.
My father was a very fun dad; he was always coaching our soccer sports teams, he made sure that we had activities to do. He was kind of goofy and fun. But at the same time, he had a lot of lessons to teach us so that we didn't grow up and just not be good people. I try and reflect a lot on how I was raised by my father in the character that I'm playing now in being a dad. You've got to be strong for these kids. You also have to be fun and teach them all the lessons, not just one, or two, or three.
I loved the idea that people dressed up to go to the gardens. Our work always has a utility point of view at its heartbeat and then other things come around it, so it really allowed us to use denims and suedes and gauzes, and those sorts of hard-working fabrics - workwear fabrics - and then contrast them with crepe de chine, beautiful florals and big jewelry.
Learning would be exceedingly laborious, not to mention hazardous, if people had to rely solely on the effects of their own actions to inform them what to do. Fortunately, most human behavior is learned observationally through modeling: from observing others one forms an idea of how new behaviors are performed, and on later occasions this coded information serves as a guide for action.
And also it's an ever-gathering process. If I pick up the Sporting News or some sports publication and there's an article on somebody and I think I might see that player, I will tear it out and put it in a file, and I have a looseleaf book so when we're going to play that particular team I take out all these clippings and things I pulled out, I go through them, highlight them, put them in the book.
The way I figure is we win as a team and we lose as a team, but I've got to figure out some way where I can have a better April and help the team get off to a better start. I normally heat up when it gets warm, but it would be nice to come out of April and everybody is chasing you.
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