A Quote by Colin Trevorrow

'Jurassic Park' isn't about the bad luck of three people who keep getting thrown into the same situation. — © Colin Trevorrow
'Jurassic Park' isn't about the bad luck of three people who keep getting thrown into the same situation.
Good luck finding a place to park in New York City. And when you do, good luck figuring out the parking signs, restrictions, and prohibitions. It is so complicated. It has gotten so bad, I never park my car without a lawyer.
Now, once again, we find ourselves facing rising gas prices, and the question is: This time, are we going to learn from the past? Are we finally going to get serious about energy conservation? Of course not! We have the brains of mealworms! So we need to get more oil somehow. As far as I can figure, there's only one practical way to do this. That's right: We need to clone more dinosaurs. We have the technology, as was shown in two blockbuster scientific movies, Jurassic Park and Jurassic Park Returns with Exactly the Same Plot. Once we have the dinosaurs, all we need is an asteroid.
Three 'Jurassic Park' movies isn't enough! You want more!
There's no such thing as good or bad dinosaurs. There are predators and prey. The T-Rex in 'Jurassic Park' took human lives and saved them. No one interpreted her as good or bad.
I've been saying I really want to get a 1992 Jeep Sahara, and I'm going to paint it so it looks like the 'Jurassic Park' Jeep. I've actually seen a guy who did have a Jeep Sahara, and he did make it look like the 'Jurassic Park' Jeep. I gave him a thumbs up and said, 'You're awesome!'
Computer language design is just like a stroll in the park. Jurassic Park, that is.
You know, 'Jurassic Park' is a film I always go back to a lot - it's a fantastical world, but I care about all the characters in that situation, and then I think in caring about them, it can make it relatable and help me kind of see this heightened world through, not always familiar eyes, but at least eyes I can understand.
If people knew where the sounds in Jurassic Park came from, it'd be rated R!
There's always the same amount of good luck and bad luck in the world. If one person doesn't get the bad luck, somebody else will have to get it in their place. There's always the same amount of good and evil, too. We can't eradicate evil, we can only evict it, force it to move across town. And when evil moves, some good always goes with it. But we can never alter the ratio of good to evil. All we can do is keep things stirred up so neither good nor evil solidifies. That's when things get scary. Life is like a stew, you have to stir it frequently, or all the scum rises to the top.
It's not about having luck; it's about putting yourself in a position of luck. Meaning, get into a situation where you are with like-minded people who are just as passionate about something as you are, and then work really, really hard.
I can't keep protecting people who don't want to run about and train, who are about three stone overweight. What am I supposed to keep saying? 'Keep getting your 60, 70 grand a week but don't train'? What's the game coming to?
When I saw 'Jurassic Park' as a kid, that was the first time I thought about making movies for a living.
I think it's really cool that videogames are getting more and more sophisticated and believable, and that people who worked on movies are being asked to art direct and design video games and characters, so they look better and better. When I see Jurassic Park on the screen, I predicted that games would be able to create a virtual experience that was just as real as the movies - we're not quite there yet, but it's getting better all the time.
I went through a phase where I watched 'Jurassic Park' every day for about 13 or 14 days after school when I was young.
Providence creates an unfolding situation that is exactly what the person needs, although not always what he may think he wants or desires. This is called luck by those who are unaware of the workings of higher Worlds. Providence also creates very difficult circumstances to reveal or dissolve a fixed situation ... This is called bad luck or later, A Blessing in Disguise.
The key thing for a CEO to keep their head in the game is recognize that there's turbulent times, plan for, you know, bad luck as well as good luck, keep people focused on what the key, you know, business wins are, and you know, provide the energy that people always need in order to, you know, to go into battle because, you know, work is hard and go into work and do that well. And provide a good leadership beacon for that. In other words, it's the same thing that makes good leadership in any other time.
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