For me, 'Jaws' is much more of an adventure movie, but when it's scary, it's terrifying. When it's funny, it's hilarious. When there's drama, it's the most sincere stuff on screen. When there's adventure, there's swashbuckle. It's all those things.
Much early alchemy seems to have been adventure. You heated and mixed and burnt and pounded and to see what would happen. An adventure might suggest an hypothesis that can subsequently be tested, but adventure is prior to theory.
Give me an adventure. I'm not talking about some massive adventure. Just something that would make getting fired seem small. Something that I might remember when I'm old." "I can't predict the future," I said, "but based on what little I know so far, I'm afraid it has to be a massive adventure or nothing." "Great!" "Probably the kind of adventure that ends in a mass burial.
An adventure is never an adventure when it happens. An adventure is simply physical and emotional discomfort recollected in tranquility.
Making a movie is about following characters and embarking on an adventure with them, seeing their reactions, and seeing what they do, having empathy for those characters, feeling for those characters, embarking on this adventure.
An adventure is never an adventure while it's happening. Challenging experiences need time to ferment, and adventure is simply physical and emotional discomfort recollected in tranquillity.
It's funny, because even though on a drama like 'Picket Fences' those long monologues would stress me out, doing special effects where there's a green screen and there's nobody there to to react to and you have to recite all this dialogue, it's so much more difficult.
The things that scare me are real life situations. Real life is much more scary than anything you can put on the movie screen. Which is why I get very upset when people try to blame the movies for the violence in this world. I'm like 'Are you kidding me?'. There is more violence in a four hour period on CNN than any movie I have in my massive collection.
I've actually done a lot of on-screen, live-action stuff prior to 'Adventure Time.'
The main trouble with this civilized world isn't that we adventure too much, but that we fail to adventure enough.
When I got hired to do 'Guardians,' it was the dream of a lifetime for me. This is what I've been working towards. I've always wanted to create a space adventure, and especially a space adventure with a raccoon. Now that I'm finally able to do it, I created exactly the movie I wanted to make.
It's funny: most people who recognize me on the subway and stuff - it's much more they think of me as a funny guy. I get much more of people telling me how much I make them laugh, actually. Which is nice.
Whenever I finish a book, I go off and have some kind of adventure. Having had an adventure in my writing chair or on my writing sofa, an internal adventure, then I need to balance that off with an external adventure, so I'll go tramping through Africa or whitewater rafting or float to Hawaii in a martini shaker or something.
Are wars... anything but the means whereby a nation's problems are set, where creation is stimulated - there you have adventure. But there is no adventure in heads-or-tails, in betting that the toss will come out of life or death. War is not an adventure. It is a disease. It is like typhus.
The opening scene from 'Sharknado' I think was better than the original 'Jaws' movie. It was scarier, it was bloodier, and it had more high-anxiety moments than the original 'Jaws' movie. And that movie kept me out of the ocean for a summer.
The word adventure has gotten overused. For me, when everything goes wrong - that's when adventure starts
Life is two things. Life is morality โ life is adventure. Squire and master. Adventure rules, and morality looks up the trains in the Bradshaw. Morality tells you what is right, and adventure moves you. If morality means anything it means keeping bounds, respecting implications, respecting implicit bounds. If individuality means anything it means breaking bounds โ adventure.