A Quote by Daniel Cameron

This is the Ben Crump model: He goes into a city, creates a narrative, cherry picks facts to establish, to prove that narrative, creates chaos in a community, misrepresents the facts, and then he leaves with his money, and then asks the community to pick up the pieces.
Religion creates community, community creates altruism and altruism turns us away from self and towards the common good... There is something about the tenor of relationships within a religious community that makes it the best tutorial in citizenship and good neighborliness.
Social media is incredible: it creates a community that I'm really proud to be a part of, but it also creates illusions and a false reality, and it's difficult to grow up with that.
Facts are simple and facts are straight. Facts are lazy and facts are late. Facts all come with points of view. Facts don't do what I want them to. Facts just twist the truth around. Facts are living turned inside out.
Reaching a conclusion has to start with what the parties are arguing, but examining in all situations carefully the facts as they prove them or not prove them, the record as they create it, and then making a decision that is limited to what the law says on the facts before the judge.
[The scientist] believes passionately in facts, in measured facts. He believes there are no bad facts, that all facts are good facts, though they may be facts about bad things, and his intellectual satisfaction can come only from the acquisition of accurately known facts, from their organization into a body of knowledge, in which the inter-relationship of the measured facts is the dominant consideration.
There's some ambient music that doesn't do anything. I wouldn't say that that's narrative. It is narrative in that it creates a sort of world where nothing happens, where really nothing happens, so you become a different person after hearing eight minutes of exactly the same thing. Yes, I hear music all the time in which one idea is strung together to another idea, and I feel that such music is non-narrative.
I write in reverse: Rather than come up with a narrative and write jokes for that narrative, I write jokes independently of the narrative, then I try to fit them in.
Facts do not convey truth. That's a mistake. Facts create norms, but truth creates illumination.
So when someone, a veteran stands up and say, "Here are the facts on the VA." He [Donald Trump] says, "No, your facts are wrong." Turns out her facts are right and his facts are wrong.
A person who loves community tends to destroy it. But a person who loves people creates community wherever he goes.
Because I love narrative but am more lyrically inclined, I've learned that if I freight titles with narrative information (the who, what, when, where, why of the poem), I can get to my main interest, which is the language, and where it wants to take me. If I can establish the poem's occasion in the title, then so much the better for my freedom to associate.
The most important thing in games isn't the designer's narrative, but the story the player creates through his experiences.
The facts: nothing matters but the facts: worship of the facts leads to everything, to happiness first of all and then to wealth.
In spite of the air of fablethe public were still not at all disposed to receive it as fable. I thence concluded that the facts of my narrative would prove of such a nature as to carry with them sufficient evidence of their own authenticity.
I think it is completely immoral for a shop to trade in the middle of a community, to take money and make profits from that community and then ignore the existence of that community, its needs and problems.
Cognitive psychology has shown that the mind best understands facts when they are woven into a conceptual fabric, such as a narrative, mental map, or intuitive theory. Disconnected facts in the mind are like unlinked pages on the Web: They might as well not exist.
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