A Quote by David Baszucki

We really focus on being a platform for immersive 3D avatar experiences. Experiences that are heavily social. — © David Baszucki
We really focus on being a platform for immersive 3D avatar experiences. Experiences that are heavily social.
So what'll happen is there'll be some very good cinema experiences are going to see 3D where you have to pay more. And there'll be some bad experiences of going to see movies in 3D. And I just hope that this kind of gold rush mentality doesn't kill what could actually be something that really, really benefits the industry.
We're really building, at the highest level, the future of entertainment. And we're involved in the convergence of social communication and storytelling and we're doing it in immersive, 3D, social environment.
We're trying to create the future of entertainment through social immersive experiences where everyone can play with their friends.
When we wrapped Resident Evil, we were a 3D movie, but it was no big deal. And then, Avatar came out and the whole of Hollywood was like, "Look at these grosses! 3D is huge. Let's all be 3D!" We just got on with doing what we were doing, which was making what we think is a really quality, kick-ass 3D movie, and we'll really be the first live-action 3D movie of the year.
Virtual Reality is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
I do think there's something about the digital age that is increasingly dehumanising us. We're in this very weird place where we're being pulled into experiences that aren't really experiences at all.
I believe in 3D for certain kinds of films. I certainly believe in using 3D for all things in animation because animation has such clarity and so much depth of focus. It worked great with 'Avatar' because 70 percent of that film is animated.
I talk to our kids now that they are grown up, and I ask them about the experiences that had growing up that really had a powerful influence on the way they view the purpose of life. The experiences that really shaped their values - my wife and I have no memory of those experiences!
The original dream of Facebook Platform was to enable developers to build experiences that were social at their core, like Facebook Photos, without having to build their own standalone social network.
I think we're in an age starved for genuine experiences, instead of cathartic phony experiences through the media, structured, engineered experiences. And those are the fast food, the masturbation of experience. They don't really exhaust any aspect of ourselves; they don't make us any stronger.
We could not have launched Causes without Facebook Platform, providing real identity and real friends. Facebook Platform was created so that experiences that are inherently social in our off-line lives could be brought online as an authentic expression of who we are; Facebook did this best in revolutionizing photo sharing.
What I love about IMAX is that, when you're in an IMAX theater, in a museum, science center or aquarium, it's eight stories tall and it's immersive, and you can see it in 3D, you really feel like you're being transported to that place.
When you think about a new platform, what will define it as a long-term success are the ongoing range of games and experiences that come to the platform - not what's available on Day One.
I got letters from people that have had peculiar psychic experiences, experiences with the dead - sometimes fairly tranquil experiences and sometimes very terrifying experiences. I do believe that a lot of them are sincere. I do believe, also, that some of them may be misguided. But, I think the majority of them have experienced something.
To enable our vast offering of user-created play, Roblox offers a virtual construction and game-development platform where everyone has the power to make anything from avatar clothing and 3D models to virtual worlds and hardcore games.
Even great travelers of the inner world have got stuck in beautiful experiences, and have become identified with those experiences, thinking, "I have found myself." They have stopped before reaching the final stage where all experiences disappear. Enlightenment is not an experience.
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