A Quote by Dennis Ritchie

The only way to learn a new programming language is by writing programs in it. — © Dennis Ritchie
The only way to learn a new programming language is by writing programs in it.
The principal lesson of Emacs is that a language for extensions should not be a mere "extension language". It should be a real programming language, designed for writing and maintaining substantial programs. Because people will want to do that!
Much of my work has come from being lazy. I didn't like writing programs, and so, when I was working on the IBM 701 (an early computer), writing programs for computing missile trajectories, I started work on a programming system to make it easier to write programs.
The establishment of formal standards for proofs about programs... and the proposal that the semantics of a programming language may be defined independently of all processors for that language, by establishing standards of rigor for proofs about programs in the language, appears to be novel.
A programming language is for thinking about programs, not for expressing programs you've already thought of. It should be a pencil, not a pen.
But active programming consists of the design of new programs, rather than contemplation of old programs.
In this beginner-friendly book, called 'Learn to Program with Minecraft,' you will learn how to do cool things in Minecraft using the Python programming language. No prior programming experience is needed.
Computer programming has been traditionally seen as something that is beyond most people - it's only for a special group with technical expertise and experience. We have developed 'Scratch' as a new type of programming language, which is much more accessible.
A programming language is low level when its programs require attention to the irrelevant.
I don't know how to stop it, there was never any intent to write a programming language [...] I have absolutely no idea how to write a programming language, I just kept adding the next logical step on the way.
Giving the kids a programming environment of any sort, whether it's a tool like Squeak or Scratch or Logo to write programs in a childish way - and I mean that in the most generous sense of the word, that is, playing with and building things - is one of the best ways to learn.
Between rounds of speed chess I read enough of a programming manual to teach myself to write programs on the school's DEC mainframe in the language Basic.
Nature is a language and every new fact one learns is a new word; but it is not a language taken to pieces and dead in the dictionary, but the language put together into a most significant and universal sense. I wish to learn this language - not that I may know a new grammar, but that I may read the great book which is written in that tongue.
If the world is saved, it will not be by old minds with new programs but by new minds with no programs at all. Why not new minds with new programs? Because where you find people working on programs, you don't find new minds, you find old ones. Programs and old minds go together like buggy whips and buggies.
The main activity of programming is not the origination of new independent programs, but in the integration, modification, and explanation of existing ones.
Language designers want to design the perfect language. They want to be able to say, 'My language is perfect. It can do everything.' But it's just plain impossible to design a perfect language, because there are two ways to look at a language. One way is by looking at what can be done with that language. The other is by looking at how we feel using that language-how we feel while programming.
There are as many routes to writing success as there are writers who got there. My advice, however, applies across the board: read widely, learn the craft by whatever means you can - workshops and writing programs are ideal, but even self-study can work - apply what you learn, and persevere.
This site uses cookies to ensure you get the best experience. More info...
Got it!