A Quote by Doug Liman

The 'Bourne' franchise means the world to me. I love that Universal wants to put one out every two years. Because it is a safe investment, I benefit from that on many levels.
What attracts me to Bourne's world is that is a real world, and I think I'm most comfortable there. But I come to a Bourne movie to have fun as a filmmaker, to strut my stuff, and that's part of the fun of franchise filmmaking.
The more real I got on 'The Bourne Identity,' the more interesting it got. So 'Fair Game' was the chance to go a few more steps in that direction. In fact, I discovered this whole other world that I had ignored in the 'Bourne' franchise, which is the domestic life of a spy, and how you make the two halves of your life coexist.
There are many films I would happily spend two hours with, not so many I would spend two years with. I need to be obsessed about films, because the way I work, that means two years without sleeping at all, and losing part of your life. I need to put all of my energy and heart and soul and bones and blood and skin and muscles in the things that I do.
One of the wonderful things about 'Jason Bourne' and that franchise is getting to work the same people sporadically and over the course of many years. I'm not so keen on having to get to know a whole group of people.
My job is to build that belief in every coach and every owner, that they can put the franchise in my hands and I can take it uphill from there. Obviously, everyone wants to be No. 1, but I'm not going to campaign. I'm just going to go out and show what I've got.
I've often found, as I did with 'Bourne,' where I was inspired by the events of Iran-Contra when I designed the CIA for the 'Bourne' franchise, that the reality of how things work is usually more compelling than the superficial, made-up version that Hollywood sometimes does.
I'm a massive fan of the 'Bourne' franchise, and I think Damon's brilliant in it, and I love the films. I'm really into it.
I hang out and sign records for an hour or two hours every night, and I like to hear as many people's stories as I can, because if somebody wants to share their story with me, I want to honor that.
Everybody who know Rick Ross know that, for one, I love creating music, and one of the biggest impacts we have on the game was the fact that when we came into the game, artists was waiting two to three years to put out albums. I was one of the few that put out an album every year along with two or three mixtapes.
I see the first 'Bourne' movie as really kind of a fulcrum in changing the modern action film, where things are really gritty and really character-driven. Think about how the entire Bond franchise was completely radicalized by Bourne.
'XIII' is a spy show. I think the comic book is a little too similar to 'The Bourne Identity.' I tried to take it away from that. I believe there was, many years ago, before the Bourne movies, a lawsuit that made it so they couldn't be published in English.
The Lord calls us to love everybody. Every day it's a challenge. Within this sport, I'm called to love everybody. That means that every single German or Canadian that I want to beat, I still have to love. That means competing the way God wants me to compete. That means doing things that might not necessarily be seen as giving me a competitive advantage but instead doing what God would want me to do.
To be a Baha'i simply means to love all the world; to love humanity and try to serve it; to work for universal peace and universal brotherhood.
You see further behind you, and you get a chance to see further down the road. I could make a project come out in two years because I can put money aside to wait until that time to do it. That's only because I've had the opportunity to write and put out music every day.
I'm shocked every time that I've reached so many finals or won against so many players or whatever record it is. It strikes me and makes me obviously very happy and very proud that I've been able to do it for so many years at the highest of levels.
I like making movies that have some of the qualities of first-person shooter games. That was very important to me for the 'Bourne' franchise.
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