A Quote by Duncan Jones

I really don't see CG as a goal in its own right. I really do believe it's a tool. In the advertising industry I did a fair amount of CG, so I appreciate it for the tool that it is, and I think technologically where it's at now, you really can achieve most of your visual goals with either it or a mixture of it and practical effects.
Visual effects have always been a part of this art form. And CG is simply a tool on the filmmaker's tool belt to tell a story, but when the end result is bad - maybe it's not the tool's fault.
You hear people say that there's too much CG in movies today, but CG is what allows me to take a green-painted wall in a studio and make it disappear, and then put 100 miles of landscape in. CG, in the right hands, can be a marvelous tool.
I mean, I certainly wouldn't want to paint myself as, you know, the evangelist for practical effects or some sort of anti CG guy because it's really a tool. Like filmmaking is this toolbox and you use what's appropriate in relation to the story.
I don't use film cameras. I don't do visual effects the same way. We don't use miniature models; it's all CG now, creating worlds in CG. It's a completely different toolset. But the rules of storytelling are the same.
I don't necessarily think there's a difference in terms of how the film industry and the ad industry view visual effects. If visual effects (or the lack thereof) are used as a tool to strengthen an idea, they're great. If they are meant to carry more of a load in the absence of a concept, they're a waste and a distraction.
I think that if you're creating an environment completely or...in my research, what I've learned is that if it's a CG world or a lot of visual effects, you're almost better doing that in post.
I believe that improvisation is really just a directorial tool. It's a writing tool.
Music is a tool. Lighting is a tool. Power point is a tool. Getting those things right is not the goal. God is the goal. Those are just tools. And we can real easily turn into worshippers of all the tools, rather than remembering that this is simply a tool to get the job done which is to help connect people with God and to help inspire people.
In high school and college, I'd set a bunch of goals for myself. I wanted to be the lead effects supervisor on one of these really big, innovative visual effects productions, something on the scale of a 'Star Wars' movie. And I wanted to work on a project that wins the Academy Award for best visual effects.
I see the tool set being the same and maybe doing virtual movies and that's fine for some stories but not for others. And maybe make all CG movies but they are already doing it.
I love when you take bizarre, non-human things and somehow make them human or accessible. I think that's why I like the practical effects. You can look at a creature and still see vulnerability or the character behind the creature. To get character behind CG creatures, that's so few and far between.
I think romance is a tool, comedy is a tool and drama is a tool. I really just want to tell stories that challenge the viewer, move people, make you laugh, perhaps push an idea about being open-minded but never settle on a genre or an opinion. I hate genre. I like movies that are original in their approach.
It's really idealistic and hippy-dippy but I do believe film is a really powerful tool for reaching people.
I believe that improvisation is really just a directorial tool. It's a writing tool. It's not so much that the actors get to say whatever they want, whatever pops into their head. It's an opportunity to write the last draft of the screenplay as you're working on it.
This new generation of animators was trained in CG. They know all the fundamentals of any 2D animator, but a lot of them learned on these CG rigs. You give them a good rig, and they can make that thing sing.
We're not purists about stop-motion. If there's a tool we can use that makes more sense to bring something to life in a better way, we'll use it, whether that's hand-drawn animation or CG or some newfangled technology we're developing.
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