A Quote by Duncan Jones

I was a little geeky kid anyway. If I wasn't shooting little stop-animation films, then I was playing computer games or Dungeons & Dragons. — © Duncan Jones
I was a little geeky kid anyway. If I wasn't shooting little stop-animation films, then I was playing computer games or Dungeons & Dragons.
I love 'Battlestar Galactica;' I was a geeky kid. I was into Dungeons and Dragons. I had the 24-sided dice.
Simon grinned. "You've never heard of Dungeons and Dragons?" "I've heard of dungeons," Jace said. "Also dragons. Although they're mostly extinct.
I've never actually participated in role-playing games myself, except on one occasion when a coworker of mine came to my house and introduced my two brothers and me to a single game of 'Dungeons & Dragons.'
I'm a huge nerd, I admit to that. I love to play video games, I love to read, and of course, I've gotta still get my studies in and all. I love to learn. But I also love to do stop motion animation with my little Lego figures. I love to play around on the computer with that.
I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.
Computers sort of came around through games and toys. And you know, the first computer most people had in the house may have been a computer to play 'Pong,' a little microprocessor embedded, and then other games that came after that.
I was also a science fiction and fantasy fan, growing up, in games and books and movies. I love Tolkien and I love Dungeons & Dragons, so the opportunity to have a fantasy-based RTS, or real time strategy game, at that time, seemed cool. I started playing it, and the early games were simple, but fun and they had these great heroes.
'Dungeons and Dragons' has evolved over the years, and so has the community that played the game. It had a lot of lingering stigma from the anti-'D&D' movement of the '70s and '80s - this kind of idea that 'Dungeons and Dragons' is only played by the lowest of the low basement dwellers - that has kept people from being comfortable talking about it.
Olympics are probably the most important thing for Russians than any other athletes in the whole world. Since I was a little kid and since everybody was a little kid, their dream was playing in Olympic Games, especially if we have a chance to represent our country in Sochi, it's unbelievable and it's going to be a great thing.
I suspect millions of people from my generation probably have comparable stories to tell: if not of sports simulations then of Dungeons & Dragons, or the geopolitical strategy of games like Diplomacy, a kind of chess superimposed onto actual history.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. Now, obviously, the computer is an important tool for me preparing for my games. I analyze when I'm on the computer, either my games or my opponents. But mostly my own.
I played Dungeons & Dragons and have read comic books since I was a kid.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. I was playing a bit online, was using the chess club mainly. Now, obviously, the computer is an important tool for me preparing for my games.
The Canon AE1 - a fully manual camera. [My mother] had a 50mm, which is a standard lens, and then I got a 28mm. Then I started a little punk magazine, a zine, when I was 14 or 15 years old. I was shooting my friends skateboarding and it was the beginning of the Macintosh. We wouldn't do layouts on the computer; we would pick the font and then type up a paragraph and then print it out and cut it up and put it in a little mock-up and Xerox it.
If you're sitting in your minivan, playing your computer animated films for your children in the back seat, is it the animation that's entertaining you as you drive and listen? No, it's the storytelling. That's why we put so much importance on story. No amount of great animation will save a bad story.
A computer is a wonderful and friendly machine, because it's always just a little better than you are. You're always a little bit behind, but it stays right there with you anyway. It allows you to make the mistakes, and then to try to find out what the mistakes are, and then to repair the mistakes. It's always your friend. It quits on you, but it doesn't leave the apartment.
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