A Quote by Dwayne Johnson

There are definitely people who disagree with certain creative decisions you make. Pleasing everyone is pretty hard. — © Dwayne Johnson
There are definitely people who disagree with certain creative decisions you make. Pleasing everyone is pretty hard.
If you produce yourself and you're working in a band, there's certain compromises everyone has to make, because it's a democracy and you have to cater to each other's feelings. When you have a producer, you have this objective ear that's not worrying about protecting anybody's feelings, so he's just making hard decisions based on what works and what doesn't, which was huge for us. I don't think we'd be able to make those decisions by ourselves.
I think that's part of the creative process to disagree about certain ideas. But we also agree just as much as we disagree, I would say.
I think that's part of the creative process to disagree about certain ideas. But we also agree just as much as we disagree, in the band, I would say.
The temptation many creative people I know have is to strive for popularity. To make, do, and say things that other people like in the hopes of pleasing them. This motivation is nice. And sometimes the end result is good. But often what happens in trying so hard to please other people, especially many other people, the result is mediocre.
Reason bases its decisions on evidence available to everyone, and allows people to disagree when evidence is lacking. Religion will never do that.
Bad psychoanalysis would say I enjoyed pleasing people, working really hard and pleasing people, which is probably related to my father in some way. But I really liked working hard. When I worked at Disneyland, I'd do 12 hours straight and go home thrilled.
I find it not hard to make friends, but it's definitely different when I go somewhere like summer camp and everyone already knows that I'm in 'Hunger Games'... My life is still pretty normal, and I still have some really great friends.
Beauty is a combination of qualities. I don't think one can deny that certain people or things feel aesthetically pleasing. But without an equally pleasing being behind that form, there is no beauty there.
It is my goal to love everyone. I hate no one. Regardless of their race, religion, their proclivities, the desire of their heart and how they want to live their life and the decisions that they make. I can even respect people's decisions and lifestyle choices just as I hope they have the courtesy to respect my decisions and my choices.
I know I have patterns and I've always tried hard to avoid them. There are definitely certain things in my music, if I'm looking back, "Well, that was a period where I was experimenting with a certain kind of chord structure or a certain kind of sound." I've tried really hard, but I'd be hard pressed to tell you what that sound, what that tangible sound of "me" is.
If you can't be pretty, you have to learn to make yourself attractive. I found that all the pretty girls I went to high school with came to middle age as frumps, because they just got by with their pretty faces, so they never developed anything. They never learned how to be interesting. But if you are bereft of certain things, you have to make up for them in certain ways. Don't you think?
I would be happy if they just gave out nominations and there weren't any Oscars. But winning them is definitely an experience - to get up there and make a speech. Every film is hard work, and a few lucky people do get Oscars for what they do, and it's recognition for all that hard work on a certain level.
When I'm in the studio, I'm strictly thinking about the beats, the rhymes and the song. The decision I make once the songs are created, and there's a barcode put on the package, and I'm out there in the street selling it, those decisions as a businessman are different than the creative decisions you make.
It's freeing to be able to consistently make creative decisions and ask creative questions of the team without feeling like, 'Does this make me vulnerable to getting canned?' That's a big part of being in a studio - they can always fire you.
It's quite obvious that the 'Dark Souls' franchise is reaching a turning point, and I'm happy that I have a greater budget for the third game, as well as the creative freedom to make my own decisions. But if there were some restrictions about what I was creating, I definitely wouldn't want to work on it.
I'm going to make decisions that I think are best for me and my family. So, when I make these decisions, of course I'm going to ask people for advice, but at the end of the day, Brandon Jennings makes the decisions. And I feel like the decisions that I've made so far have been successful.
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