A Quote by Edmund Morgan

History at its best is vicarious experience. — © Edmund Morgan
History at its best is vicarious experience.
History offers us vicarious experience. It allows the youngest student to possess the ground equally with his elders; without a knowledge of history to give him a context for present events, he is at the mercy of every social misdiagnosis handed to him.
Parents lend children their experience and a vicarious memory; children endow their parents with a vicarious immortality.
Vicarious living is only slightly less impossible than vicarious eating.
There is no such thing as vicarious experience.
It would be hard to conceive a system of instincts more nicely adjusted, where the constituents should represent or support one another better. The husband has an interest in protecting the wife, she in serving the husband. The weaker gains in authority and safety, the wilder and more unconcerned finds a help-mate at home to take thought of his daily necessities. Parents lend children their experience and a vicarious memory; children endow their parents with a vicarious immortality.
From this I conclude that the best education for the situations of actual life consists of the experience we acquire from the study of serious history. For it is history alone which without causing us harm enables us to judge what is the best course in any situation or circumstance.
Most of the images of reality on which we base our actions are really based on vicarious experience.
Direct experience is inherently too limited to form an adequate foundation either for theory or for application. At the best it produces an atmosphere that is of value in drying and hardening the structure of thought. The greater value of indirect experience lies in its greater variety and extent. History is universal experience, the experience not of another, but of many others under manifold conditions.
Music isn't seeking to comment on the experience or transmit some finding about it - it is only seeking to express it. The vicarious experience is much more accessible. We all recognize the sound of that howling, because we all have a similar howling inside of us, however we heed it or hold it or muzzle it or repress it or live in bondage to it.
All video games are games, obviously. They're designed. They're digital. They have rules; they give an audience some type of vicarious experience.
In photography, the issue of the integration of form and content is exceptionally difficult because of the widely held belief that photographs must be a kind of vicarious experience of the subject itself.
People's conceptions about themselves and the nature of things are developed and verified through four different processes: direct experience of the effects produced by their actions, vicarious experience of the effects produced by somebody else's actions, judgments voiced by others, and derivation of further knowledge from what they already know by using rules of inference
You used the word "civilization", which means a set of abstractions, symbols, conventions. Experience tends to be vicarious; emotions are predigested and electrical; ideas become more real than things.
You've got to have models in your head and you've got to array you experience - both vicarious and direct - onto this latticework of mental models.
If a movie is really working, you forget for two hours your Social Security number and where your car is parked. You are having a vicarious experience. You are identifying, in one way or another, with the people on the screen.
At best you can hold death at bay, you can pretend it isn't there; but to deny it totally is a sickness. And I think that horror fiction is one of the ways to approach these problems, and, perversely perhaps, to enjoy a vicarious confrontation with them.
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