A Quote by Edwin Catmull

Every Pixar movie has its own rules that viewers have to accept, understand, and enjoy understanding. The voices of the toys in the 'Toy Story' films, for example, are never audible to humans.
After we finished 'Toy Story 2,' we talked about going right into making 'Toy Story 3,' because we had an idea that we thought had some promise. But there were a bunch of boring contractual problems going on between Disney and Pixar at the time that kept us from making the movie.
Here's what I'll say: some toys should be movies, and some toys should not be toys, and I'd like to believe we know the difference between those two things. The movies that work, work when there is a story there that you can take the toy out of, but when you put the toy in, it becomes an even more amazing experience for whatever reason.
The toy business began to drive the [Lucasfilm] empire. It’s a shame. They make three times as much on toys as they do on films. It’s natural to make decisions that protect the toy business, but that’s not the best thing for making quality films.
Toy Story 1, 2, and 3, to us, are some of the greatest films ever made, and each is better than the one before it. But if you go to Toy Story 6, they all end up decomposing in a trash heap somewhere.
For me, the work we did to turn around 'Toy Story 2' was the defining moment in Pixar's history.
I auditioned for 'Coco' when I was nine years old, and I had no idea I was auditioning for a Disney/Pixar movie. When I was 10, they told me that it was going to be a Disney/Pixar movie, and I was just mind-blown. I was so shocked and thankful that I was going to Pixar.
In the earliest days of Pixar, when we were making 'Toy Story' and 'A Bug's Life,' we all came together as a group.
Every Pixar film, when we start developing the story, it takes about four years to make one of our films.
Men are nuts. Young men are crazy. We all love toys. I'm toy oriented. I write about toys. I've got a lot of toys. Hundreds of things. But computers are toys, and men like to mess around with smart dumb things. They feel creative.
What's fun about the story development at Pixar is it's a journey. You don't just write a script and then that's the movie you make. It's just constant evolution and being open to that and that collaboration with the voice actors and with the artists and animators at Pixar.
We've always had ups and downs at Pixar, starting with the high we felt doing something we'd never done - 'Toy Story' - and the low we felt right after when we realized we'd messed a bunch of things up along the way.
Most of us do not understand nuclear fission, but we accept it. I don't understand television, but I accept it. I don't understand radio, but every week my voice goes out around the world, and I accept it. Why is it so easy to accept all these man-made miracles and so difficult to accept the miracles of the Bible?
Don't bring your sand toys to the park. That's another bad move. Because I go to the park, and I'm on the Vicodin and a little weed too - let's face it - and I go in there, and my wife's like, 'Bring the sand toys! Bring the sand toys!' And I know what happens every single time: I become sand toy repo man from the eight little kids that run off in nine different directions with my sand toys.
At Pixar, I don't have to compromise at all. When I look at the finished "Toy Story 3," I don't sit and constantly think, oh, the actor was having a bad day, or oh, it rained and we couldn't use that set. The story that I wanted to tell is what is on screen, and I haven't had to compromise it one iota.
I don't think that people think of Marvel in the same way that people think of Pixar. Because Pixar is story-orientated, and they think of these guys as epic movie orientated. But they're story-orientated. That's the secret.
Festivals are where I see other peoples' films, where we talk, where I get to learn what was working about the film, I get to have a discussion with viewers... and people who enjoy reading films - I enjoy reading other peoples' films, and what discussions can come of that.
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