A Quote by Erin Wasson

I don't have a background in design, so I think it's always about what I see in the world and what inspires me. So yes, I am designing for myself. I'm going through this whole evolution, which is a process of growing up and going from modeling to styling to designing.
Well, for me, it's never just been fashion designing. It's the creative challenge that keeps me going be it for my label, styling projects or interior designing.
When I design, I always design around denim. I think of designing as a lifestyle. I design for that career oriented girl who will be sitting at an office all day long, but is still going out and being social at night.
Everything at Apple can be best understood through the lens of designing. Whether it's designing the look and feel of the user experience, or the industrial design, or the system design, and even things like how the boards were laid out.
Homes are always a reflection of the people in them, my whole job is to understand the psychology of the family I am designing for, the world of design they'd like to live within, be happy and comfortable in.
I always love design but the more I designed for clients, the less I liked the process of designing for them. I do lettering and illustration for money, which clients don't mess with too much and web design for fun.
The design process is about designing and prototyping and making. When you separate those, I think the final result suffers.
I would never live in anything I design. Life and art are different. My life is very precious to me - my art is precious to me. I love designing things for other people, but I don't like designing things for myself.
My opening line to my students, and a recurring theme in my classes, was that the big design problem isn't designing a house for your parents or yourself, a museum, or a toaster, or a book, or whatever. The big design problem is designing your life. It's by the design of your life that you create the backboard off which you bounce all your thoughts and ideas and creativity. You have to decide what it is that you want to do each day.
I think that fashion has become such a big business and with globalization we are on new territory at this point. We are not just designing for a country we are designing for a world now.
Designing is always on the mind of a designer, and as I was saying it's a sort of digestive process, so I usually keep it to myself unless I'm collaborating with someone because explaining all the things that are going on in your head can be quite exhausting, especially in the early stages of a project.
I have a background in graphic design and have been designing t-shirt graphics for years.
For me, the concept of design is more than object-oriented; it encompasses the design of processes, systems and institutions as well. Increasingly, we need to think about designing the types of institutions we need to get things done in this rapidly accelerating world.
You will find scraps of paper all over the house when I am designing a new woodcut and woe betide the person who touches one of the scraps. When I have the exact design in my mind, I set the model up, pots and flowers, leaves and background, and begin work.
Having made a real 3D movie, you realize that, right from the production design, you're designing sets that complement the 3D. You're designing interactive elements, like rain or smoke - all this particulate matter in the air enhances the 3D. But if you're shooting in 2D, you don't know about that.
My kids are my energy. They have a very strong sense of design in them already at this age and they love to see my work, they love to sit with me and see all the houses that I am designing.
We struggle with the right words to describe the design process at Apple. But it is very much about designing and prototyping and making.
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