A Quote by Freddie Wong

Visual effects have always been a part of this art form. And CG is simply a tool on the filmmaker's tool belt to tell a story, but when the end result is bad - maybe it's not the tool's fault.
I really don't see CG as a goal in its own right. I really do believe it's a tool. In the advertising industry I did a fair amount of CG, so I appreciate it for the tool that it is, and I think technologically where it's at now, you really can achieve most of your visual goals with either it or a mixture of it and practical effects.
The tool user, provided the tool is made well, need not, and indeed should not, know anything about the tool.
The market is a tool, and a useful one. But the worship of this tool is a hollow faith. Far more important than any tool is what you make with it.
Science is not perfect. It's often misused; it's only a tool, but it's the best tool we have. Self-correcting , ever changing, applicable to everything: with this tool, we vanquish the impossible.
Music is a tool. Lighting is a tool. Power point is a tool. Getting those things right is not the goal. God is the goal. Those are just tools. And we can real easily turn into worshippers of all the tools, rather than remembering that this is simply a tool to get the job done which is to help connect people with God and to help inspire people.
I'm a visual filmmaker so the camera is a big part of my storytelling tool and it's something that I really rely on to tell a scene or create the suspense that I need and create the emotion of a scene or a sequence.
I mean, I certainly wouldn't want to paint myself as, you know, the evangelist for practical effects or some sort of anti CG guy because it's really a tool. Like filmmaking is this toolbox and you use what's appropriate in relation to the story.
I think romance is a tool, comedy is a tool and drama is a tool. I really just want to tell stories that challenge the viewer, move people, make you laugh, perhaps push an idea about being open-minded but never settle on a genre or an opinion. I hate genre. I like movies that are original in their approach.
There's not a lot of room for un-ironic emotion in contemporary culture. I think that irony is an important tool in dealing with the world as we find it. It's a tool of protection, but it can also be a tool of incision to get to some truth. But along the way maybe we've lost some of what I think of as the power of straightforward emotion and earnestness and seriousness.
I never go online on my iPhone. Sometimes I'm tempted but I remind myself and the kids - it's a tool. Use it as a tool. You're not the tool. My iPhone, 85% of the time I'm writing down ideas.
The computer is a tool akin to a telescope or a microscope; a tool that opens vast frontiers of possibilities and brings them to light; a tool that captures the elemental and animates or holds it still at will; a tool that captures the organic flow of the earth's crust or the wash of a wave, and creates an impossible symmetry, an elemental Rorshach pattern ripe for continued exploration, divulging a thousand revelations.
I like making art that's useful to people who have a harder road. Art is a tool to get through it; it's a tool to prepare for the worst. By envisioning it in an artistic context, you can make sense of it before and after it happens.
A gun can be dangerous. But a gun can protect you, you can hunt for food with it - you know, the tool itself is a tool. The intention of the party using the tool is a part of the process, right? You know: the knife cuts the steak, stabs the person, saves somebody from danger, cuts somebody out of a car.
You hear people say that there's too much CG in movies today, but CG is what allows me to take a green-painted wall in a studio and make it disappear, and then put 100 miles of landscape in. CG, in the right hands, can be a marvelous tool.
I loved my computer; it's a tool. A tool increases your mechanical advantages. It allows you to use your strengths and talents to greater advantage, and that's what tools do, and that's what my computer does for me. It's not my toy, it's my tool.
I don't necessarily think there's a difference in terms of how the film industry and the ad industry view visual effects. If visual effects (or the lack thereof) are used as a tool to strengthen an idea, they're great. If they are meant to carry more of a load in the absence of a concept, they're a waste and a distraction.
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