A Quote by Genndy Tartakovsky

For me, animation is the caricature of life. It's something that we create, from the ground up. — © Genndy Tartakovsky
For me, animation is the caricature of life. It's something that we create, from the ground up.
In some ways, I feel like the strength of animation is in its simplicity and caricature, and in reduction. It's like an Al Hirschfeld caricature, where he'll use, like, three lines, and he'll capture the likeness of someone so strongly that it looks more like them than a photograph. I think animation has that same power of reduction.
When Kellogg's brought up the idea of the tiger, they sent me a caricature of Tony to see if I could create something for them. After messing around for some time I came up with the 'Great!' roar, and that's how it's been since then.
We may say that hysteria is a caricature of an artistic creation, a compulsion neurosis a caricature of a religion, and a paranoiac delusion a caricature of a philosophic system.
Perfectionism means that you try desperately not to leave so much mess to clean up. But clutter and mess show us that life is being lived. Clutter is wonderfully fertile ground - you can still discover new treasures under all those piles, clean things up, edit things out, fix things, get a grip. Tidiness suggests that something is as good as it's going to get. Tidiness makes me think of held breath, of suspended animation, while writing needs to breathe and move.
I so love the animation process. Interesting, everything that I do in animation, the kind of crafting and skills of storytelling, totally work within the structure of the Disney nature films. In a weird way, I like to think that animation is like painting, and Disney nature is like sculpting. Animation you start with a blank canvas and you paint. With Disney nature, you start with a big block of imagery and you hone it down into your final story. Somewhere you end up with something kind of pretty to watch.
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
Animation is about creating the illusion of life. And you can't create it if you don't have one.
I think it is a very important point for India to create a bureaucracy that lives on the ground and gets its stimulus from how life is on the ground.
Animation is different from other parts. Its language is the language of caricature.
For me, menswear is an experimental ground to play with something. There is scope to be gained there - you can create a new normality.
A simple caricature, a simple sketch - that's fine. There's nothing wrong with that. But if you draw up a caricature... if you associate that subject with the things you're not supposed to, then, of course, you can't expect that to be acceptable.
The national media don't know me. They know the caricature that was created of me by journalists who were frankly jealous of my access. And it was a very negative caricature. There's this propensity for blaming a woman. It comes down to implicit bias. There are so many studies that show this.
What I've done for the last ten years is develop high profile entertainment properties for animation, so it's kind of funny to be able to create my own book to already know how I'd want to develop it for animation and live action.
I think the biggest difference is in live action, you show up, and there's a set there and a ground to stand on, at least, and in animation, there's kinda nothing. You are making decisions on everything.
Animation is different from other parts. Its language is the language of caricature. Our most difficult job was to develop the cartoon's unnatural but seemingly natural anatomy for humans and animals.
I'm in this process of trying to create a free space. Like an open field, where figure and ground are in very ambivalent, complex relationships. On top of that, I also wanted to see if I could try to blurt something out, or make something completely immediate, that ends up fitting perfectly.
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