A Quote by Geoffrey S. Fletcher

You can be moved by an animated film and not by a live action film. There could be great inspiration in and humanity in that animated story. — © Geoffrey S. Fletcher
You can be moved by an animated film and not by a live action film. There could be great inspiration in and humanity in that animated story.
I'm a huge fan of the animated film 'The Land Before Time' and that was one of my favourite animated films when I was growing up.
I find animated movies very touching. They reach an audience that's hard to get with a live-action film.
So much emotion can be brought in an animated film that's very hard to get in a live-action film. I haven't quite put my finger on why, but it might be because the characters can make facial expression that, if you made them in a movie, they'd call them corny.
Toward the end of the film ['Life, Animated'] we see 'The Sidekicks Story,' and that is a story that Owen drew himself. We took that style, which is decidedly different from Disney animation, and used it as a basis. It's a 'two-dimensional' hand drawn animated form, so I went to this company in Paris called 'Mac Guff,' and they assembled an amazing group of young animators, and brought it to life.
I love animated films when they are good, because they do bring a lot of emotion and heart that's very difficult to get in a live action film.
I am pretty interested in trying to write and produce an animated film at some point, but that's a job that takes several years, minimum, to get an animated movie going.
The question I get more than any other is, 'What does it mean to direct an animated film?' And the reality is that it's not a whole lot different from what you do in live action.
I do think that animated films have the ability to touch you someplace. There is something about live action movies that is different because we know the characters are real people, so they always stay flawed for us somehow. But animated films touch us in a very clear, uncomplicated place. They have that ability. And an animated character can make an expression in a way humans can't do.
I initially moved to Switzerland for work on an animated feature film, and have been here ever since.
Voice acting is very interesting, I've done several animated projects, and you have to make the voice reflect the character and try and do as much with a word as you can with a look in a live-action film.
'Coraline' is Neil Gaiman's book, it sold a lot, it has a big fan base. It was originally conceived to be live action, but I never really wanted it to be. I always thought that it would work better as an animated film.
In 'The Smurfs,' I was actually a live action character. So, I was a real person in that movie. But I was working with animated characters, which is very strange because they're off recording their work, and we're kind of reacting to nothing when we're doing the film.
For this game, we shot it just like it as if it was a film so there wasn't that much different from doing a film other than some technical things for the costume that had to be done so they could transfer the footage later and make it look animated.
Every animated film that I've worked on - whether it was as a story artist or as Head of Story or even as director - where we originally started out with our story and where we eventually ended up were often very different places.
The marketing department is really an important part of getting an animated film to work. If the people running it are used to selling live action films and the hard rock music and the sex and all those things... Anything outside that, they just don't know what to do with it.
I wrote for television some, animation. Batman the Animated Series, Superman the Animated Series, Son of Batman, things of that nature were made and I'm happy about that, but now the recent film and TV stuff have validated me, as if that makes any sense.
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