A Quote by George A. Romero

If you look to the few films that have been really successful, 'Insidious,' 'Paranormal Activity,' it's all basically the old monsters. — © George A. Romero
If you look to the few films that have been really successful, 'Insidious,' 'Paranormal Activity,' it's all basically the old monsters.
'Paranormal Activity' was the first of our independently made/studio-released films. It was also the ultimate low-budget high-concept movie, which is what we are always looking for. 'Paranormal Activity' was the genesis of our model, of which I am so proud.
So, I was sitting there and I watched 'Paranormal Activity' and I was like, 'Boy, white people do dumb stuff in movies.' So I was like, 'Why don't they just leave the house... What if paranormal activity happened to a black couple?'
On 'Paranormal Activity,' it worked to my advantage not to have much of a crew, but on a bigger movie, where you have to work with a larger group of people who basically become your second family for a few months, it can be a great experience. Even though all of my projects are small scale compared to most Hollywood productions.
I was lucky enough to have made a tonne of mistakes and be kind of frustrated. I was working in the movies for 15 years before I did 'Paranormal Activity,' so I was lucky enough to have that experience. So instead of trying to make, like, 'Godzilla' after 'Paranormal Activity,' I said, 'Let's keep making inexpensive movies.'
You have to be extremely careful because not only do you not know what you're going to be coming up against when dealing with the paranormal realm, but you also don't know what you're going to be dealing with as far as people claiming to have paranormal activity when it really isn't.
'Paranormal Activity' was a unique project in that I made it basically on my own, with a little help, and I had no exposure to the filmmaking world when I made it.
Even if you look at the 'Paranormal Activity' movies, at the end of the movie things get really crazy and nutty, but they all start in a very mundane situation that people can relate to, and that's also to some degree what we tried to do in 'Chernobyl Diaries.'
Even if you look at the 'Paranormal Activity' movies, at the end of the movie things get really crazy and nutty, but they all start in a very mundane situation that people can relate to, and that's also to some degree what we tried to do in 'Chernobyl Diaries.
I do believe there's been a lull of slasher films. There have been a few that I guess would fall under the genre of slasher. Like You're Next, which I thought was fun. There have been a few really good slasher films, but for the most part, that's sort of died away at the moment.
I'm just considering myself extremely lucky. All I wanted is to have 'Paranormal Activity' be released and become successful. And everything that's happened since then is just an enormous bonus.
I think there's been a gigantic shift in the way we talk to each other, and the way that we communicate with each other. So as a filmmaker, the stuff's always been really interesting to me, and I sort of considered a lot of my films horror films, the ones that were relationship dramas, because I feel like it was very easy to look at modern communication and the Internet and cell phones and all that stuff as horror movies, basically.
Look, it also attempts to poison our children, divide them from their parents and the teaching of the church and basically turn them into pawns for that movement so that they can sexualize them at the earliest possible age. It really is insidious and I agree with you, it is a super sin.
By trade, I am a software programmer, so I never really had any experience with movies before. I started out with 'Paranormal Activity.'
By trade, I am a software programmer, so I never really had any experience with movies before. I started out with 'Paranormal Activity.
I feel that so many sci-fi films and films in general have just become really dependent on and addicted to CGI, and that some of the big CGI films of the summer, you see these effects that look like crap. You don't know if you're watching a cartoon or something that's real. And I didn't want to fall into that trap. I really thought there was a way to use a lot of these old techniques to do some new and really neat stuff.
I'm struck by the insidious, computer-driven tendency to take things out of the domain of muscular activity and put them into the domain of mental activity.
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