A Quote by George F. R. Ellis

To make sense of this view (design as opposed to accident), one must accept the idea of transcendence: that the Designer exists in a totally different order of reality or being, not restrained within the bounds of the Universe itself.
The universe began in an instant, is expanding, and exhibits design, order, and complexity. Every effect must have a Cause, and design must have a Designer.
For me, the idea of a creation is not conceivable without invoking the necessity of design. One cannot be exposed to the law and order of the universe without concluding that there must be design and purpose behind it all.
However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.
It is not enough for theory to describe and analyze, it must itself be an event in the universe it describes. In order to do this theory must partake of and become the acceleration of this logic. It must tear itself from all referents and take pride only in the future. Theory must operate on time at the cost of a deliberate distortion of present reality.
The idea that the universe itself is physically structured around hierarchy was sort of an integration of earlier science and theology that was made by people like Thomas Aquinas, that was assumed doctrinally in that tradition. The Reformation rejected that model of reality and created a highly individualistic metaphysics in the sense that it located everything normative that can be said about reality in human perception, there being, of course, no other avenue of knowing. There is Scripture, there is conscience, there is perception itself.
The designer [...] has a passion for doing something that fits somebody's needs, but that is not just a simple fix. The designer has a dream that goes beyond what exists, rather than fixing what exists. [...] The designer wants to create a solution that fits in a deeper situational or social sense.
The universe is no narrow thing and the order within it is not constrained by any latitude in its conception to repeat what exists in one part in any other part. Even in this world more things exist without our knowledge than with it and the order in creation which you see is that which you have put there, like a string in a maze, so that you shall not lose your way. For existence has its own order and that no man’s mind can compass, that mind itself being but a fact among others.
Any tendency to design for design's sake, to create a pattern within which the owner must live according to rules set by the designer, is headed for frustration, if not disaster.
The words graphic designer, architect, or industrial designer stick in my throat, giving me a sense of limitation, of specialisation within the specialty, of a relationship to society and form itself that is unsatisfactory and incomplete. This inadequate set of terms to describe an active life reveals only partially the still undefined nature of the designer.
A man-made thing that produces pleasure (and criticism) by somehow taping into the order of the universe is beautiful. Making beautiful things makes our lives worthwhile. My teacher, and one of the founders of the Pratt industrial design program, Rowena Reed Kostellow, said, "Pure, unadulterated beauty should be the goal of civilization." From a pragmatic point of view, for something to be beautiful, it has to work. In order to make this idea clearer I have combined the ideas of beauty and function into one word: Beautility.
There are two different ways of looking at the universe; and it's the same universe with two different windows. The science window gives you a view of the world, and the religion window gives you a totally different view. You can't look at both of them at the same time, but they're both true.
The everyday world, as Kant proved, is mere appearance. But it is also the only world in which we can make sense of the idea of a plurality of distinct individuals. We can only distinguish things as different if they occupy different regions of space-time. It follows (a point Kant missed but which the mystics have always understood) that reality 'in itself' is 'beyond plurality' and is, in that sense, 'One'.
To the designer, great design is beautiful design. A significant amount of effort must be placed into making the product attractive. To the client, great design is effective. It must bring in customers and meet the goals put forth to the designer in the original brief. To the user, great design is functional. It’s easy to read, easy to use and easy to get out of it what was promised Truly great design, then, is when these three perspectives are considered and implemented equally to create a final product that is beautiful, effective and functional.
The universe is perfection. But there are different views that universe provides for itself to view itself. Beyond all views there is nirvana.
Design is a matter of balancing different needs and outlooks-practical and aesthetic, masculine and feminine, designer and client, dream and reality.
For all that we have done, as a civilization, as individuals, the universe is not stable, and nor is any single thing within it. Stars consume themselves, the universe itself rushes apart, and we ourselves are composed of matter in constant flux. Colonies of cells in temporary alliance, replicating and decaying and housed within, an incandescent cloud of electrical impulse and precariously stacked carbon code memory. This is reality, this is self knowledge, and the perception of it will, of course, make you dizzy.
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