A Quote by Henry Selick

I love the culture of animation. What stop-motion has in common with live-action is that it has many of the same departments. There's hair, costume, makeup in the form of paint, gaffers, electricians. So there's the same sense of real stuff, real light. But it's not like everything happens at once, like it does in live-action. It's all subdivided into these small sets. It's where my strengths are. Live-action is just an utterly different world, and I'm not a public enough persona to be big and loud at the front of the ship. I'd rather more quietly interact with the artisan animators.
I'm not a public enough persona to be big and loud at the front of the ship. I'd rather more quietly interact with the artisan animators.
I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.
I think the No. 1 lesson I learned from 'The Simpsons' was just that animation could be as funny as live-action. That animation could be funnier than live-action. That animation didn't have to just be for kids.
I do have more directorial control over animation, because it's like trial and error: If something doesn't work, you can always go back and change certain things. Whereas in live action, every day is a challenge, and you have to make decisions on an hourly basis. So in live action I have more freedom as a director, but in animation, I have more control over the final product.
The costume the actors wear and if they're in stylized makeup and wigs in a live-action movie let's say, in a big costume drama, even though it does give them a sense of great ambience and environment and they kind of feel like they're in a great court, or if they feel like they're in the old west, or if they feel like they're being chased by hobbits or dinosaurs, it all comes down to the actors looking each other in the eye.
Action film is really easy to do, you just get in a car and smash through things and it's called action. The real key is what happens between the action when it's quiet. Loud is easy. Quiet, real hard.
It's not quite the same as other kinds of performing, but I love animation. It is just a different kind of experience. The difference is that making a live action movie you are using your whole body.
I do a lot of voice over for Japanese anime titles as well as live-action stuff and original stuff from the States. 'Legion of Super Heroes,' 'New Wolverine: The X - Men' animated series, 'Afro Samurai' and some live-action stuff, TV shows here and there - I like to mix it up.
I'm surrounded by a lot of live-action movie professionals, and I'm just taking their lead, as far as what to schedule to do next. I'm guessing the challenge is going to be not having two characters together, and shooting the live-action without having the animation. In animation, you get to get in between every frame and you work it all out together.
I feel like what we love to do is solve problems. If it's easy to solve, we find a more difficult one. There's always a way. In our world, we can build stuff. We can build more sets than you could ever build in live-action. We can build more props just for custom angles or perspectives. We'll build special trees for that, paint a sky. There's really no limitations, except that you run out of time and money at some point.
I get asked a lot if I'd want to get into live-action movies, and the answer, honestly, is 'no.' I'm an illustrator, and I think animation is an extension of that way of expressing myself. That's not to say I'd never make a live-action movie, but I don't strive for it.
Then, if action is possible or necessary, you take action or rather right action happens through you. Right action is action that is appropriate to the whole. When the action is accomplished, the alert, spacious stillness remains.
It's like live action if you reshot every scene a million times after finishing the movie. Because even apparently by the very end, a few weeks before they were screening it for the world premiere, they were making changes. That's just simply something you can't do on live action.
There's a great sense of achievement, testosterone, fun, being able to live out your masculinity when you play an action role or an action-adventure or a real tough-guy role.
Theres a great sense of achievement, testosterone, fun, being able to live out your masculinity when you play an action role or an action-adventure or a real tough-guy role.
The weird thing is, if I'd made 'The Incredibles,' shot-for-shot - exactly the same script, same timing, same shots - in live action, it would be perceived very differently, and somehow more adult than me doing it in animation. I find that fascinating and frustrating.
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