A Quote by Hideaki Itsuno

Whenever we start making a 'Devil May Cry' game, one thing we think about is, 'What new weapons are we going to have for Dante?' — © Hideaki Itsuno
Whenever we start making a 'Devil May Cry' game, one thing we think about is, 'What new weapons are we going to have for Dante?'
I'm trying to teach my children not to cry. That's the big thing. No crying. Because I think we can all agree that crying is, for the most part, for sissies. If my team loses, I'm going to cry. And I'm going to want my kids to see me crying. Not because I think sports are so important, but because I bet so much money on the game that we'll probably lose the house if my team doesn't win. That's something to cry about.
The most important thing about 'Devil May Cry' is that the action itself, there's beauty to it.
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game, I always go back and play one of the 'Ghouls & Ghosts' games to remember what it is about those pure action experiences that's fun.
Whenever we find that our religious life is making us feel that we are good - above all, that we are better than someone else - I think we may be sure that we are being acted on, not by God, but by the devil.
Dante would not have forgotten: they say that when Dante was a boy, he was asked: Dante what is the best food? to test his memory. Eggs, replied Dante. Years later, when Dante was a grown man, he was asked only: how? and Dante replied: fried.
I really did not think a thing about playing five black players to start the game; they were our best players and deserved to start. But if I knew all the misery it was going to cause me in the weeks following the game, I'd have thought long and hard about it. The players from Kentucky were gracious about it, but many of their fans and people from other parts of the country did not want to see it.
The great thing about fiction is that you can start off by telling the truth, then start making stuff up like crazy whenever you feel like it.
The idea you start from is 'What's cool to a kid in their early teens?' So we had the guitar in 'Devil May Cry 3.' Guitars are cool to kids that age, and motorcycles are, too.
Whenever I start to really think about what I'm playing, I may play it better musically, but the feeling isn't there.
I would tell players to relax and never think about what's at stake. Just think about the basketball game. If you start to think about who is going to win the championship, you've lost your focus.
The minute you get in a five-game series, you start thinking strategy, you start thinking about adjustments. Single elimination, you've got to go all out, all-in. I think that affects the coaching, it affects the playing, it affects the psyche going into the game.
What's interesting about making art is that you take everything you know about it and you bring it up to that point, and you start making a physical thing that addresses what that is. And when you do it, you don't know anything about it - if it's going to work or not work.
So to recap: we may or may not be going to war with Iraq because Saddam may or may not have weapons of mass destruction, which he may or may not use, or pass to other terrorists groups with whom he may or may not have links.
I didn't have a clue. I grew up Protestant in Connecticut at the Saugatuck Congregational Church. We didn't talk about the devil. That's Catholicism. And so, that was my safety net. And I always say, it's probably a good thing they didn't hire a Catholic child, who may have heard about the devil, the things that were in the closet. And no one wanted to discuss them.
I think as I get older, I'm just going to start making smooth, new age music - no joke.
If I come across an issue, or something I feel strongly about, and I happen to think of a song that would go in that direction, then I do it. But that's not what I start out, necessarily, to do. Sometimes I may have an idea for a song - "Well, I'm going to write about a thing.
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