A Quote by Hidetaka Miyazaki

I believe it's important for us to have a diverse and free approach to making games in the way that we like. — © Hidetaka Miyazaki
I believe it's important for us to have a diverse and free approach to making games in the way that we like.
I think, actually, any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach games that way, and they shouldn't be trained to approach games that way. They shouldn't be in the 'Star Wars' mode where, 'I've got to choose every good option.'
I think actually any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach games that way, and they shouldn't be trained to approach games that way. They shouldn't be in the mode where, "I've got to choose every good option." They should just play the game. And they should get equal consequences or rewards for that, that are different from the extremes.
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I will be able to essentially shift the industry and create more opportunity for people to create artistic games. In a way, making money is important for us right now. Not because we need it, but because the industry needs it.
We made a commitment to making diverse stories with diverse characters brought to life by diverse artists.
How can diverse Americans become "one people"? I believe that one path is for us to pursue the study of the past that includes all of us, making all of us feel connected to one another as "we the people," working and living in a nation, founded and "dedicated" (to use Lincoln's language) to the "proposition" that "all men are created equal."
What the voters told us in the 2010 election was that they wanted a change. And I believe a moderate approach with a dedication to working across the aisle, something I know is important to both me and Congressman Shuler, is the best way forward.
There is no more important struggle for American democracy than ensuring a diverse, independent and free media. Free Press is at the heart of that struggle.
I don't think that free games are something new. On the PC, there have always been free games. But finding them was not always easy. With the popular products like the iPhone, now it is easier.
I would like to believe that the discovery of even a single fossil bacteria on Mars would teach us what we ought to know all along, and that is what binds us here on earth - all the diverse peoples here - is really much more profound than what seems to separate us.
I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point of view. It would help the industry to move on.
I would like to champion diverse forms like graphic novels and works told in verse and diverse writers and illustrators and diverse authors as well.
I've been making movies for a long time. The Japanese way of making movies has become second nature to me. To get away from that, I really try to surround myself with younger staff and approach making movies not like a veteran of the industry but always as a beginner and a rookie.
It is really important for us that people understand what the strategy is and that the real approach is to make everything social, not to build a vertical approach.
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually works well with the emotion, or if we can come up with a new way to do monetization that's different and that's unique for the game, I would go for that.
Representing a company with the largest and one of the most diverse groups of associates in the U.S., and an even more diverse customer base of tens of millions of customers, we believe we should stay engaged to try to influence decisions in a positive way and help bring people together.
I like making movies that have some of the qualities of first-person shooter games. That was very important to me for the 'Bourne' franchise.
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