A Quote by Hidetaka Miyazaki

Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds. — © Hidetaka Miyazaki
Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
I hate to say it's not a Laker but Michael Jordan. He's been the greatest player I've ever seen. And I'm probably a harsh judge of talent in the sense that I admire players that are really good defensive players and really good offensive players.
When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the player community to come up with speedrun contests or any of the strange new ways to play the games.
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds.
Making it to the NFL is a huge accomplishment. Making it in the NFL is a huge accomplishment, but I haven't done that yet. No matter how many games we've played, it's still hard to figure out when you've made it in the NFL.
Ever since I've been at Arsenal, we've had numerous quality players, and the whole squad had been very strong. It just seemed that in the big games we came up short sometimes, and you wonder why.
Ever since I was little, I was changing the pace. I think I was just getting bored on the court, so I was trying anything. It's been working ever since. I've been practicing it, and it's obviously throwing off a lot of players.
My father has a book where, ever since I started playing games... he wrote down the games that I played in. And then, when I did my website, we thought that was a really good idea, that people can keep track of my games.
Never before and never since have I seen - and I cannot even imagine, such an amazing rapidity of chess thinking that Capablanca possessed in 1913-14. In blitz games he gave all the St. Petersburg players odds of five minutes to one - and he won.
I first got a sense of that idea of nodality - but I didn't use the word back then - with 'The Missing of the Somme': that sense of a particular place in a landscape or on a map having some kind of tremendous power to draw us to itself... that made me conscious, and since then, really, it has been an abiding concern of mine.
Being varied is something I do instinctively and naturally. I feel a tremendous sense of accomplishment.
The great thing about Priest, in all the years that we've been making heavy metal music, is that we've always kind of carried this metal flag, if you will - this beacon of hope that, no matter what you may be going through in life, there's always a sense of overcoming difficulties, a sense of winning, a sense of coming out on top.
I've been a video game guy since I was eight years old and got my first Nintendo. I've been addicted to video games ever since.
...I do not say, Don't play games or cricket and so forth. By all means play and enjoy them, giving thanks to Jesus for them. Only take care that games do not become an idol to you as they did to me. What good will it do to anybody in the next world to have been the best player that ever has been? And then think of the difference between that and winning souls for Jesus.
Knowing how to do a job is the accomplishment of labor - showing others is the accomplishment of the teacher - making sure the work is done by others is the accomplishment of the manager - inspiring others to do better work is the accomplishment of the leader.
Since when do we even play games?” “Since when don’t we play games? Games of life, games of death. Games of love, of hope, of chance, of despair, and of all the myriad wonders in between.” I rolled my eyes at the newcomer. “Hello, Carter.
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