A Quote by Hidetaka Miyazaki

I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details. — © Hidetaka Miyazaki
I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details.
For me, 'Dark Souls III' is the end, but that doesn't mean the end for 'Dark Souls.' If someone other than myself, like another staff member, wants to make a 'Dark Souls,' then I don't want to deny others from making future installments.
They all have tired mouths and bright seamless souls. And a longing (as for sin) sometimes haunts their dreams. They are almost all alike; in God's gardens they keep still, like many, many intervals in his might and melody. Only when they spread their wings are they wakers of a wind: as if God with his broad sculptor- hands leafed through the pages in the dark book of the beginning.
I would have to say fantasy RPG and MMOs are my favorite type of games. I love 'Dark Souls II.' That game is so hard and unforgiving; if you beat that game, you have true skills.
How many a knot of mystery and misunderstanding would be untied by one word spoken in simple and confiding truth of heart! How many a solitary place would be made glad if love were there, and how many a dark dwelling would be filled with light!
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls' and 'Dark Souls'' development for the past five years.
I hear that in many places something has happened to Christmas; that it is changing from a time of merriment and carefree gaiety to a holiday which is filled with tedium; that many people dread the day and the obligation to give Christmas presents is a nightmare to weary, bored souls; that the children of enlightened parents no longer believe in Santa Claus; that all in all, the effort to be happy and have pleasure makes many honest hearts grow dark with despair instead of beaming with good will and cheerfulness.
If you have a large number of unrelated ideas, you have to get quite a distance away from them to get a view of all of them, and this is the role of abstraction. If you look at each too closely you see too many details. If you get far away things may appear simpler because you can only see the large, broad outlines; you do not get lost in petty details.
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences.
The white face of the winter day came sluggishly on, veiled in a frosty mist; and the shadowy ships in the river slowly changed to black substances; and the sun, blood-red on the eastern marshes behind dark masts and yards, seemed filled with the ruins of a forest it had set on fire.
I've evolved so much, added so many tools to my game. I feel like I've put so many things in my game that I can be aggressive but technical at the same time.
The Negro. The South. These are the details. The real story is the universal one of men who destroy the souls of other men (and in the process destroy themselves) for reasons neither really understands. It is the story of the persecuted, the defrauded, the feared, and detested. I could have been a Jew in Germany, a Mexican in a number of states, or a member of any 'inferior' group. Only the details would have differed. The story would be the same.
Many men are mere warehouses full of merchandise--the head, the heart, are stuffed with goods. . . . There are apartments in their souls which were once tenanted by taste, and love, and joy, and worship, but they are all deserted now, and the rooms are filled with earthy and material things.
Machines taking over jobs - it's the history of civilization. Replacing farm animals, old forms of manual labor, now taking over small, menial aspects of cognition. But there's still plenty of room for creativity, for curiosity - many things that are related to passion, like art. But also, things about human communication and challenges, massive challenges that we left behind because we didn't want to take so much risk, such as space exploration, deep ocean exploration.
Curiosity is the essence of human existence and exploration has been part of humankind for a long time. The exploration of space, like the exploration of life, if you will, is a risk. We've got to be willing to take it.
So many people in my business go through W.W.C.D? What Would Costas Do? There are many things that I do on the air that make me think, 'That's not filled with much gravitas right there.' That's part of my style.
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