A Quote by Hidetaka Miyazaki

I personally want my games to be described as satisfying rather than difficult. — © Hidetaka Miyazaki
I personally want my games to be described as satisfying rather than difficult.
The temptation to moralize is strong; it is emotionally satisfying to have enemies rather than problems, to seek out culprits rather than the flaws in the system.
Which is why you deal with demons. (Acheron) Who are even more pathetic than humans when you think about it. Personally, I’d rather play video games. Wouldn’t it be great if we could suck the souls of the people we hated into the box, shoot them down and then dance on their entrails? (Jaden)
The close games are usually lost, rather than won. What I mean by that is games are mostly won because of the opponent making mistakes during crucial moments.
But I'd rather help than watch. I'd rather have a heart than a mind. I'd rather expose too much than too little. I'd rather say hello to strangers than be afraid of them. I would rather know all this about myself than have more money than I need. I'd rather have something to love than a way to impress you.
An institution which is financed by a budget - or which enjoys a monopoly which the customer cannot escape - is rewarded for what it deserves rather than what it earns. It is paid for 'good intentions' and 'programs'. It is paid for not alienating important constituents rather than satisfying any one group. It is misdirected by the way it is being paid into defining performance and results as what will produce the budget rather than as what will produce contribution.
Be persecuted, rather than be a persecutor. Be crucified, rather than be a crucifier. Be treated unjustly, rather than treat anyone unjustly. Be oppressed, rather than be an oppressor. Be gentle rather than zealous. Lay hold of goodness, rather than justice.
I would always choose the script. You get more creative control that way. But, when you're in a situation like this, where everyone is really funny and you really want to do it, that's the chance of a lifetime, so you want to do it. But, a script has longer legs than a performance and, in the end, is more satisfying. It's harder, but it's more satisfying.
A human group transforms itself into a crowd when it suddenly responds to a suggestion rather than to reasoning, to an image rather than to an idea, to an affirmation rather than to proof, to the repetition of a phrase rather than to arguments, to prestige rather than to competence.
That's all I want to do - win games. Stats will come. That's the player I am. But I would rather win games.
What is required of us now is a new era of responsibility - a recognition, on the part of every American, that we have duties to ourselves, our nation, and the world, duties that we do not grudgingly accept but rather seize gladly, firm in the knowledge that there is nothing so satisfying to the spirit, so defining of our character, than giving our all to a difficult task. This is the price and the promise of citizenship.
You get what you think about, whether you want it or not. Commit to thinking about what you want, rather than how impossible or difficult that dream may seem.
Empower me to be a bold participant, rather than a timid saint in waiting, in the difficult ordinariness of now; to exercise the authority of honesty, rather than to defer to power, or deceive to get it; to influence someone for justice, rather than impress anyone for gain and, by grace, to find treasures of joy, of friendship, of peace hidden in the fields of the daily you give me to plow.
There is a built-in danger in old age which, if we give in to it, makes aging one of the most difficult periods of life, rather than one of the most satisfying - which it should be. Tye danger of old age is that we may start acting old.
Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.
When I'm sat at 45 and retired, I want to look back and see what I've done and that I've played games rather than having come to the end of my career and tailed off.
We did not choose to believe that personal choice is the highest human virtue. Rather, we were taught, formed, forced to believe nothing is important in life other than that which we have personally chosen. The irony is that the belief that nothing is important in life other than that which we have personally chosen is a belief that we have not personally chosen! The supermarket and shopping mall have been our school.
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