A Quote by Hidetaka Miyazaki

Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.' — © Hidetaka Miyazaki
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls' and 'Dark Souls'' development for the past five years.
We're huge, huge fans of the 'Dark Souls' games, and there's something about when you're playing 'Dark Souls.' Immediately when you're in that world, it was to do with the imagery, it has to do with the sound design, and you're just immediately very uncomfortable and on edge. We wanted you to feel that way when you're in the Upside Down.
When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the player community to come up with speedrun contests or any of the strange new ways to play the games.
For me, 'Dark Souls III' is the end, but that doesn't mean the end for 'Dark Souls.' If someone other than myself, like another staff member, wants to make a 'Dark Souls,' then I don't want to deny others from making future installments.
Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.
I think all animals have souls. I feel certain that if we have souls, octopuses have souls, too. If you grant something a soul, it demands a certain level of sacredness. Look around us. The world is holy. It is full of souls.
Prayerless souls are Christless souls, Christless souls are Graceless souls and Graceless souls shall soon be damned souls. See your peril, you that neglect altogether the blessed privilege of prayer! You are in the bonds of iniquity, you are in the gall of bitterness. God deliver you, for Hisname's sake!
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences.
Souls love. That’s what souls do. Egos don’t, but souls do. Become a soul, look around, and you’ll be amazed-all the beings around you are souls. Be one, see one.
The souls now incarnating are power souls. It is a dark age. To incarnate now one needs psychic self-defense.
People with dark souls have nothing but dark dreams. People with really dark souls do nothing but dream.
Sir, usually I do preach for souls, but my orphans cannot eat souls. And if they could, it would take four souls the size of yours to make a square meal for just one orphan!
Yet who can say how our souls have been stamped by witnessing such a cruel drama? All souls are hostages to their human envelopes, but souls must decay and suffer at such indignity, don't you agree?
I would have to say fantasy RPG and MMOs are my favorite type of games. I love 'Dark Souls II.' That game is so hard and unforgiving; if you beat that game, you have true skills.
When you gaze into souls, it's something you should update periodically, because souls can change.
English is so hierarchical. In Cree, we don't have animate-inanimate comparisons between things. Animals have souls that are equal to ours. Rocks have souls, trees have souls. Trees are 'who,' not 'what.
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