A Quote by Hidetaka Miyazaki

I believe I can do both the 'Bloodborne DLC' and 'Dark Souls 3.' This isn't the first time I've had to work on two projects at the same time. — © Hidetaka Miyazaki
I believe I can do both the 'Bloodborne DLC' and 'Dark Souls 3.' This isn't the first time I've had to work on two projects at the same time.
I am very happy if those who played 'Bloodborne' are interested in 'Dark Souls III' too.
I have always said that your work stays with you for a long time, and I try to get involved in projects where I truly believe if I had to do them again, I would the same way.
I always had two or three jobs at the same time. I started doing yard work when I was 7 or 8. When I was 13, I got my first state job doing road construction. Between working, sports and school, I hardly ever had free time.
I still can't quite believe it. Although there was something about the fact that it was a first-time writer, a first-time producer, and a first-time director all at the same time.
I don't think I would deliver the best work if I would do several projects at the same time. So it's one at a time, but I work a lot. I work nonstop actually, but that's what I like.
Getting global innovation projects right is really important as they create competitive advantage two ways. When the knowledge for an innovation is from different sites around the world, it's very much more difficult for competitors to copy these innovation - they'd have to access the same knowledge from the same places. Secondly, costs and time to market can be significantly reduced leading to first mover advantage through parallel development in global projects.
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
I never worked on different films at the same time. I made one by one. I never made two or three films together. This is impossible! I only have one head. It is impossible for me to think about two films at the same time. There are a lot of these legends about me, and I don't know why. I'm not a legendary man. But the people all the time say I make three films at the same time, and it's not true. Don't believe these kinds of things.
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences.
I'll never fall in love again... it's like having two souls at the same time.
I've been on projects before where there's no rehearsal, and you walk in on set and that's literally the first time you've ever played the character, and then I've had times where there's been three weeks of rehearsal. I like both.
Halloween is an ancient druidic holiday, one the Celtic peoples have celebrated for millennia. It is the crack between the last golden rays of summer and the dark of winter; the delicately balanced tweak of the year before it is given over entirely to the dark; a time for the souls of the departed to squint, to peek and perhaps to travel through the gap. What could be more thrilling and worthy of celebration than that? It is a time to celebrate sweet bounty, as the harvest is brought in. It is a time of excitement and pleasure for children before the dark sets in. We should all celebrate that.
I was having such a hard time when I made Sylvia. I gave everything I had for that role. It's one or two or three things I'm most proud of in terms of my work. But it was very dark.
The Joker that Christopher Nolan created in 'The Dark Knight' had the scar across his mouth, and the first time you heard his explanation for it, he makes you believe that's how he got it. But then you get into the film, and every time he talks about his scar, it's a totally different story.
My all-time heroes are Thurgood Marshall and Dr. Martin Luther King, Jr., two men who had to really work to achieve what they did. And I had the privilege of meeting them both.
For me, 'Dark Souls III' is the end, but that doesn't mean the end for 'Dark Souls.' If someone other than myself, like another staff member, wants to make a 'Dark Souls,' then I don't want to deny others from making future installments.
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