A Quote by Hidetaka Miyazaki

I am very happy if those who played 'Bloodborne' are interested in 'Dark Souls III' too. — © Hidetaka Miyazaki
I am very happy if those who played 'Bloodborne' are interested in 'Dark Souls III' too.
For me, 'Dark Souls III' is the end, but that doesn't mean the end for 'Dark Souls.' If someone other than myself, like another staff member, wants to make a 'Dark Souls,' then I don't want to deny others from making future installments.
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences.
I believe I can do both the 'Bloodborne DLC' and 'Dark Souls 3.' This isn't the first time I've had to work on two projects at the same time.
I believe that 'Dark Souls III' must be developed as its own individual series.
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
I don't think it'd be the right choice to continue indefinitely creating 'Souls' and 'Bloodborne' games.
I am old, yet I look at wise men and see that I am very young. I look over those stars yonder, and into the myriads of the aspirant and ordered souls, and see I am a stranger and a youth and have yet my spurs to win. Too ridiculous are these airs of age.
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls' and 'Dark Souls'' development for the past five years.
We're huge, huge fans of the 'Dark Souls' games, and there's something about when you're playing 'Dark Souls.' Immediately when you're in that world, it was to do with the imagery, it has to do with the sound design, and you're just immediately very uncomfortable and on edge. We wanted you to feel that way when you're in the Upside Down.
I am not so complicated or intelligent a composer, nor am I very interested in becoming so. I am much more happy doing what I know I can do than what I am not sure I could do.
Appropriation is a fact of life; no point in complaining about it. But if that's the way the game's being played, let's do it on both sides. I don't want some white guy making 'A Rage in Harlem III' if I can't do 'The Godfather V' or 'E.T. III.'
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
I am happy that we are not favorites. To be very honest it's big pressure of being favorites. We were not favorites last time (in 2011) too but we played excellent cricket. Similarly this time, there are teams which play on those bouncy wickets like Australia and South Africa, and are probably bigger favorites than us. But we hope that with the type of resources we have we can do well.
I came from a tradition where souls were a theological reality, not a faith reality. Souls were for saving, not for communing. Souls were for converting and, once they were converted, they were to be left alone. Souls were too mystical, too subjective, too ambiguous, too risky, too... well, you know - New Age-ish.
I feel lucky that Viceland wanted to make it, and I'm producing more than one film with LGBT characters and stories and it's because it's what I'm interested in. I'm not going to read a script and say, 'They're not gay, I'm not going to do it,' but I am interested in playing more gay people, because I've only played one gay person, and I've done a fair amount of movies, and I am interested in those stories. So for me, there's no should-I-or-shouldn't-I. It all feels natural.
A lot of artists are good cooks as I'm too, but coming from a culture that was very concerned with food, I was very interested in that from the start. If you're interested in food, you're interested in lots of different aspects of culture. And it's like being interested in the music from a certain area, or writing, or whatever-food is part of that, too.
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