A Quote by Hidetaka Miyazaki

'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences. — © Hidetaka Miyazaki
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences.
For me, 'Dark Souls III' is the end, but that doesn't mean the end for 'Dark Souls.' If someone other than myself, like another staff member, wants to make a 'Dark Souls,' then I don't want to deny others from making future installments.
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls' and 'Dark Souls'' development for the past five years.
I believe that 'Dark Souls III' must be developed as its own individual series.
I am very happy if those who played 'Bloodborne' are interested in 'Dark Souls III' too.
We're huge, huge fans of the 'Dark Souls' games, and there's something about when you're playing 'Dark Souls.' Immediately when you're in that world, it was to do with the imagery, it has to do with the sound design, and you're just immediately very uncomfortable and on edge. We wanted you to feel that way when you're in the Upside Down.
People with dark souls have nothing but dark dreams. People with really dark souls do nothing but dream.
When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the player community to come up with speedrun contests or any of the strange new ways to play the games.
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
I want relations which are not purely personal, based on purely personal qualities; but relations based upon some unanimous accord in truth or belief, and a harmony of purpose, rather than of personality. I am weary of personality. Let us be easy and impersonal, not forever fingering over our own souls, and the souls of our acquaintances, but trying to create a new life, a new common life, a new complete tree of life from the roots that are within us.
The souls now incarnating are power souls. It is a dark age. To incarnate now one needs psychic self-defense.
I'm not one to restrict the potential that 'Dark Souls' has by insisting that only I can work on the titles.
Prayerless souls are Christless souls, Christless souls are Graceless souls and Graceless souls shall soon be damned souls. See your peril, you that neglect altogether the blessed privilege of prayer! You are in the bonds of iniquity, you are in the gall of bitterness. God deliver you, for Hisname's sake!
The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of reigniting the flame since the first game, but now it seems to be disappearing, almost dying. We're trying to draw out the aspects of this withering flame.
But I believe the words entered me and changed me and still work in me. The words eat me and sustain me. And when I'm dead and in a box in the dark dark ground, and all my various souls have died and I am nothing but insensible bones, something in the marrow will still feel yearning, desire persisting beyond flesh.
Our roots are in the dark; the earth is our country. Why did we look up for blessing -- instead of around, and down? What hope we have lies there. Not in the sky full of orbiting spy-eyes and weaponry, but in the earth we have looked down upon. Not from above, but from below. Not in the light that blinds, but in the dark that nourishes, where human beings grow human souls.
Souls love. That’s what souls do. Egos don’t, but souls do. Become a soul, look around, and you’ll be amazed-all the beings around you are souls. Be one, see one.
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