A Quote by Hiroshi Yamauchi

There are many people in the industry that know nothing about games. — © Hiroshi Yamauchi
There are many people in the industry that know nothing about games.
There are so many canceled games that people don't know about and so many stories people can't tell because they're restricted by this ridiculous culture of secrecy.
Make sure you meet the right people, people who know that industry and are willing to help you. Do your homework - read books about the industry, talk to people. If you don't know something, ask.
It's hard to find people to trust in the record industry, always. It's an industry with a lot of bullshit. There's a lot of people who are in positions of power that really know nothing and care for nothing. So I think, yeah, you learn pretty early on that you've really got to trust yourself more than anybody else, and that nobody's going to care about what you do more than you.
I think that the music industry is such an interesting place, and there are so many situations that people don't know about.
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the industry, visiting and interviewing developers.
I think the Invictus Games is something the world needs to know more about. What it does for the competitors and what it does for the families and what it does for the wounded warriors and their support system is nothing short of phenomenal. More people need to know about it.
I don't want to have, with all the problems America has and all of the problems that you see going on, hundreds of thousands of people coming in from Syria when we know nothing about them. We know nothing about their values and we know nothing about their love for our country.
I have been so blessed not only to talk about things that I want to talk about in my industry, but also to have a platform - and people want to hear about it. People want the change; people want the difference; people want to know what's going on. People want to see themselves in the industry that for so long has ostracized girls of my size.
I am so honoured to be a part of the games industry, but I understand that people are sick of hearing my voice and hearing my promises. So I'm going to stop doing press and I'm going to stop talking about games completely.
Games I do find interesting for what they say about us, about what we wish for, about the programming. But let it stop there: don't listen to this rubbish about them actually being good for you, helping with hand-eye co-ordination or whatever. They're games. They prepare you for nothing.
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I will be able to essentially shift the industry and create more opportunity for people to create artistic games. In a way, making money is important for us right now. Not because we need it, but because the industry needs it.
In our industry, there are so many competing companies and games, and they have people constantly out spying on competition. For example, Valve in Seattle tries to keep their location a secret.
I think the mainstream gaming industry has a very narrow focus on the young male audience. There are plenty of other people out there who enjoy playing games, but if you walk into most game stores, there's nothing on the shelf for them. I mean, imagine if you could only buy cheeseburgers and nothing but cheeseburgers in every restaurant?
If you talk to people about the history of the games business during economic downturns, they'll tell you that it's a recession-proof industry.
To be honest, I've never been interested in how many games I've done and seen. It doesn't mean anything to anybody. All I know is I'm eternally grateful for having been allowed to work so many games.
I am the head of development at Giant Spacekat, a Boston-based studio that's an industry leader in making games for women. We are passionate about creating narrative games for the avalanche of new consumers who don't fit the old gamer stereotype.
This site uses cookies to ensure you get the best experience. More info...
Got it!