A Quote by Jack Tretton

PlayStation 4 won't impose any new restrictions on used games. This is a good thing... When a gamer buys a PS4 disc, they have the rights to that copy of the game. — © Jack Tretton
PlayStation 4 won't impose any new restrictions on used games. This is a good thing... When a gamer buys a PS4 disc, they have the rights to that copy of the game.
I'm a huge gamer, I love 'Madden,' love 'FIFA 2K,' anybody that knows me knows I love Xbox. I do play Playstation as well, though, so I'm not one-dimensional, so don't get it twisted, PS4 fans, I can do both. I do play online.
It was, like, two mobile games I released. They did pretty well, and after I made those two games, I was like, 'Man, I want to make another game, but I want to make this game for PlayStation and Xbox and PC.' I was like, 'You know what? Forget making the video game for Xbox, PlayStation and PC. How about I make my own console?'
So, think about how you use a disc that you own of an Xbox 360 game. If I buy the disc from a store, I use that disc in my machine, I can give that disc to my son and he can play it on his 360 in his room. We both can't play at the same time, but the disc is the key to playing. I can go round to your house and give you that disc and you can play on that game as well.
He that buys land buys many stones, He that buys flesh buys many bones, He that buys eggs buys many shells, But he that buys good ale buys nothing else.
I grew up with video games. My generation kind of grew up with the Nintendo and the Sega Genesis. Then, I had a Dreamcast and, finally, the PlayStation. So yeah, I've always been a big gamer.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
I'm a gamer. I play PlayStation all the time.
So, what we do as the game accesses the Blu-ray disc, is we take any data that was accessed and we put it on the hard drive. And if then if there is idle time, we go ahead and copy the remaining data to the hard drive. And what that means is after an hour or two, the game is on the hard drive, and you have access, you have dramatically quicker loading And you have the ability to do some truly high-speed streaming.
As others have recently suggested, the term 'gamer' is no longer useful as an identity because games are for everyone. These days, even my mom spends an inordinate amount of time gaming on her iPad. So I'll take a cue from my younger self and say I don't care about being a 'gamer,' but I sure do love video games.
I'm a big gamer, so I love my PlayStation to switch off from triathlon.
You just have to adapt, and you have to realize where people are going to actually play their games. It used to just be Nintendo and PlayStation, and now it's all kind of devices. So you've got to learn to adapt what you know from the technology into those areas... I've been wanting to do a mobile game for a long time.
I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.
The genre thing is overrated, and the platform decisions are overrated. It's what we see on 'Fortnite': so many of these gamers play on a variety of devices, so you can't say they're a mobile gamer or a console gamer. They're just a gamer.
As soon as I discovered PlayStation, I was throwing hints here and there to my dad - cutting out the clipping of a video game, cutting out the clippings of the PlayStation, leaving it on his dresser. I remember on Christmas morning, I unwrapped my gift, and sure enough, it was the PS2. I've been a PlayStation guy ever since.
I'm not a gamer. I've never played any games. I was more a books and games outdoors kind of a person, so I was extremely daunted when I got this job knowing the size of the fan base and the commitment of the fans to 'Halo.'
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
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