A Quote by James Gunn

Writing a comic book series, you're so reliant on whoever the artist is. It truly is collaboration. — © James Gunn
Writing a comic book series, you're so reliant on whoever the artist is. It truly is collaboration.
The Daredevil comic book was the first comic book Marvel had ever put out that was an adult R-rated book, so I started with that. When I was creating the series, I just started with that tone, and that edge, and it just kept going.
The magic of comics is that there are three people involved in any comic. There's whoever's writing it and whoever's drawing it. And then there's whoever's reading it because they are creating the movement. They are creating the illusion of time passing.
The first comic book I ever bought, I was in third grade. It was 'Avengers,' I think, #240. I grew up in Kansas City. And I walked into a 7-11. I had seen, like, 'The Hulk' TV series. I knew about comic book heroes. I knew about it, but I hadn't actually had a physical comic in my hands until that time. And it was a big deal for me.
For screenwriting, when you're writing, you're talking to hundreds - hundreds of people who might be interpreting what you're saying. When you're writing a comic book, you're really only talking to the artist.
All of the stuff I can't afford to do on a TV budget, I just put into the comic book because you're really only limited in a comic by your artist's imagination.
I was writing the kind of comic that would make me, at age 26 or 27, go down to a comic book store every month and spend my $2. That was my starting point. I wanted to write a comic that I would read. And that's still my agenda.
I wanted to do comic books... as a comic book artist, as an illustrator. But I'm not very good so I thought I should do something else! So I went to a film school when I was seventeen and came out when I was nineteen.
The magic of comics is that there are three people involved in any comic: There is whoever is writing it, and whoever is drawing it, and then there's whoever is reading it, because the really important things in comics are occurring in the panel gutters, they're occurring between panels as the person reading the comics is moving you through, is creating a film in their heads.
I'm a massive comic book fan. I was buying weekly installments of "The Watchmen", and "From Hell", and "Parallax" and "Johnny Nemo". I was a huge comic book fan as a kid and I still am. Me and my youngest son are both comic book nerds together; make models and stuff.
I won't read a new graphic comic novel until the writer has completed the entire series. I got burned a few times when I got turned on to a book, plowed through it only to find out the author was in the middle of writing the next.
You can't kill a good comic book series.
Writing an adaptation is not so much a collaboration as it is a series of steps. You're basically creating a blueprint for something else.
I grew up really into comic books, and I actually thought I was going to be a comic-book artist. That was my ambition before I realized I couldn't keep characters looking the same from panel to panel.
My own personal geek culture years were when I was much younger. I collected comic books up until a certain age. I wanted to be a comic book artist when I was younger.
There are many important books on oral history. My book was the launch title in the Understanding Qualitative Research series with Oxford University Press. I think what makes my book and all of the series books unique is the emphasis on writing instruction for researchers who want to use the method being described.
To me, my favorite comic book movies were the ones that were never based on comic books, like Unforgiven. That's more the kind of thing that get us inspired. Usually when you say something's a comic book movie, it means you turn on the purple and green lights. Suddenly that means it's more like a comic book, and It's not really like that.
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