A Quote by Jason Schreier

I think there's that widespread sentiment that game developers need to be quiet unless they're talking on-message. I think that's changing a little bit; Twitter has helped, with developers sharing personal opinions on things.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
Steve Ballmer never used to be someone who let facts speak for themselves. In the 1990s, he was the hyper-energetic Microsoft exec yelling 'Developers! Developers! Developers!' at an all-hands meeting in Safeco field.
We tend to think of Steam as tools for content developers and tools for producers. We're just always thinking: how do we want to make content developers' lives better and users' lives a lot better? With Big Picture Mode, we're trying to answer the question: 'How can we maximize a content developers' investment?'
I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver.
Our developers are constantly thinking about, 'How do I bring new and novel experiences to our platforms?' whether it's the Switch, 3DS, or even a smart device. So that is just part of the way our developers think.
Microsoft has no SQL Server developers. We have only Azure developers.
There's a lot of opportunity for game developers to show value to people, things they want to spend money on. I think offers are just another kind of ads.
There is a bit of arrogance with 'Hollywood' types that doesn't sit well with game developers.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
We're passing milestones all the time on the amount of money our community developers are making. And we're seeing developers that are making $250,000 a year.
For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.
I think we should SHUT UP, stop talking about negotiating anything, just be quiet and let things sort themselves out a little bit, and see what happens. Maybe there will be one or two other countries that think what Britain's done, we can do, and it seems the right way to go.
Game studios, developers, and major publishers need to vocally speak up against the harassment of women and say this behavior is unacceptable.
We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
I think there's this tradition of a culture of NDAs that has spanned all the way back to the '70s and '80s when game developers where very paranoid about cloning and people copying one another's ideas and business sabotage.
For the first time we're allowing developers who don't work at Facebook to develop applications just as if they were. That's a big deal because it means that all developers have a new way of doing business if they choose to take advantage of it. There are whole companies that are forming whose only product is a Facebook Platform application.
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