When gamers look at games not as overall experiences but as chimeric potpourris of sight and sound, we take too mechanical a perspective and ignore what really makes them special.
We are operating at an overall mechanical efficiency of only four percent... Therefore, we find that if we increase the overall mechanical efficiency to only twelve percent we can take care of everybody. That three-fold increase in the overall efficiency can only be accomplished by redesign.
Our vision is for games to offer a wide variety of different experiences and attract all kinds of gamers and nongamers.
Japanese gamers aren't really into action games right now. They're into role-playing or strategy games with a lot of stats, but action titles are still really popular across the US and Europe.
People can get too heavy and it's just about being heavy, which means there isn't a whole lot of art in that; it's more mechanical. Just always keep in mind that melody is what makes something memorable and if you take that out of the equation then you may have something that's technically played very well, but you still can't lose sight of the song.
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
For too long, humanity has acted with an outrageous lack of responsibility. We wanted everything for ourselves: greed, really. We failed to look at the overall picture and did not take into consideration those with whom we share the world.
What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
It's how you tell the story that makes it new. That's what artists do. They let us look at the world from a different perspective. They let us look at birds in a way that makes us never see birds again in the same way. That's why I don't think computers are healthy for kids. They're too literal. You pop a button and a bluebird comes out. You pop another button and you can take the color blue and shove it into the outline of the bluebird.
When you're special to a cat, you're special indeed, she brings to you the gift of her preference of you, the sight of you, the sound of your voice, the touch of your hand.
I feel like the fans are the best at the slams. Everyone is coming, they're supporting you. It's really special, makes it really special for us to play in front of them.
I always try to look at the episode overall, and try to figure out where I can add something that's a little ironic or self-aware or light because I think that's what makes the show special.
'Party Down' was one of the most magical, special experiences of my professional career. Also special in my personal life, too. I made really good friends, and I had just a great time, and it was a great part.
From the perspective of everything I went through to have played in four NFL games, it was one of the best experiences of my life.
I have been really fortunate to have some great experiences in my life, and I look forward to more, and I would really like to have someone special to share those with.
Some people will say Nintendo's games are for children. But our goal is to boost the population of gamers by making games for all ages.
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try every single one of them. I think it's just fine if gamers enjoy the aspects of the game they like. It's kind of a buffet-style approach.