A Quote by John Lasseter

It [moviemaking] is about entertaining audiences with great characters and great stories, you want to make people laugh, you want to make people cry, you want to have great music that is memorable. You want a movie that, as soon as it's over, you want to watch it again, just like that. That's what it is, whether it's live-action, animation, hand drawn, computer, special effects, puppet animation, it doesn't matter. That's the goal of a filmmaker.
In all my work, I try to tell great stories that people want to go to the movie theater to watch, or want to turn on, and are compelled to watch it, over and over and over again, and will make a mark when they grow up.
I love hand-drawn animation, but I have to say I have fallen in love with CG animation. What you can do in terms of visuals is pretty stunning, and I think if I did go back and do a hand-drawn animation, I would want to make sure that, from a stylistic standpoint, it would be as beautiful as 'Hunchback of Notre Dame' at least!
Animation, for me, is a wonderful art form. I never understood why the studios wanted to stop making animation. Maybe they felt that the audiences around the world only wanted to watch computer animation. I didn't understand that, because I don't think ever in the history of cinema did the medium of a film make that film entertaining or not. What I've always felt is, what audiences like to watch are really good movies.
If I really feel that I want to shoot live people and live backgrounds, then that movie will become live-action. If I don't have any particular actors I want to use, I'd probably consider animation for that project. Which medium I use doesn't really make that much difference to me.
Something that's good in the mini-culture of 'Happy Endings' is that the goal is to try and make each other laugh. There is a pretty high bar, and you want to make the writers laugh, and you want to elevate what's already great material - and also, we're like, 'Who is even watching this? Let's just go for it.'
I like joy; I want to be joyous; I want to have fun on the set; I want to wear beautiful clothes and look pretty. I want to smile, and I want to make people laugh. And that's all I want. I like it. I like being happy. I want to make others happy.
I like joy; I want to be joyous; I want to have fun on the set; I want to wear beautiful clothes and look pretty. I want to smile and I want to make people laugh. And that's all I want. I like it. I like being happy. I want to make others happy.
It's not a very sane thing to try to be great all the time. You want to make something magical; you want to make something wonderful; you want to give to everybody; you want to heal people; you want to still be inspired. That's not easy.
I have decided that I want animation to be taken seriously; that is the goal of my life. I believe that animation is a very important medium to tell stories, not just for kids but for adults.
It's such a great feeling to make people laugh. I know I've made people cry or want to slit their wrists, but to make people laugh is a very intoxicating, wonderful thing.
I want to make movies - and I want to portray characters - that make people think. I want to make movies that have a redemptive message. I want to tell good quality stories and take out the derogatory sex, violence and language.
If I can make you laugh and learn, I want to be like George Carlin and Richard Pryor and Eddie Murphy and Sam Kinison and Chris Rock and Dave Chappelle. I want to be of that ilk, I don't want to just make you laugh, I want to make you think.
The secret of the Great Stories is that they have no secrets. The Great Stories are the ones you have heard and want to hear again. The ones you can enter anywhere and inhabit comfortably... in the Great Stories you know who lives, who dies, who finds love, who doesn't. And yet you want to know again.
I like stories that begin with characters. I like to be engaged and moved by the characters in the story. I want to be moved. I want to leave the cinema and think about what I've seen. My sensibility is quite eclectic and it doesn't matter if they are small or large films, I just want to make good films.
For me, one of the great tragedies is the conclusion studios have drawn about traditional animation. I believe that 2D animation could be just as vital as it ever was. I think the problem has been with the stories.
When you make a film, you're creating the illusion of a natural experience. But everything is created on purpose. If I want you to be scared, I'm trying to scare you. If I want you to cry, I'm trying to make you sad. If I want you to laugh, I'm trying make you laugh. So, how I get you there is what makes it interesting, because I also want it to feel seamless, and not forced. That kind of constant experimentation is just fun to explore, and I love it.
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