A Quote by Josh Trank

Because videogames are so inherently influenced by movies, to take a movie and literally create a videogame out of it, you're immediately setting limitations and expectations on what that game can be.
I've been playing videogames since before my career in this business, but what happened is several videogame companies were recruiting students back then and I applied with barely any hope of getting accepted to any of the companies. However, I got accepted! Although my path was already set to become a piano instructor, I chose the path of videogames instead. My parents cried, my friends were worried and my teacher was stunned (we're talking about way back when game music wasn't as popular as it is these days).
(UGO, about Crank) I see the addiction to video games because you want to win them and it's just hard enough so you'd want to keep playing it over and over to try to figure it out. I definitely feel the movie is like a game at times but I'm not a huge videogame lover.
I have lots of favorites movies. I say this only because it's a favorite movie because it's a sport I love. I'm a huge baseball fan. There are movies I like as much as this, but I sort of single this movie out because I'm a baseball nut, and that's 'Field of Dreams.'
From what I've heard, videogame soundtracks - obviously, there's less budget and all of that - it just seems like game soundtracks are farmed out among friends. And it seems like more of an afterthought. It's a videogame. It's much more background.
I'd been basically anchored in New York for three years, but I fled to L.A. after the funeral and decided that I had to start a movie immediately. It was the only way to avoid becoming overwhelmed by depression. And that meant financing the film myself because there is no such thing as "immediately" in movies that one writes.
Good genre movies are a little bit like trying to write a haiku. There are certain things that you have to do to fulfill the audience's expectations, but inside that, you have complete freedom to talk about whatever you want. Who wants to see a movie about gun violence in America and class? But, if you set it in this terrifying, fun, roller coaster ride of a movie, you can talk about whatever you want. That's been the game that genre movies play, when they do it well.
I'd like to work with some of the videogame companies for the simple fact that they obviously need some sort of writer's help. I play videogames, and lately it's hard for me to enjoy them because I'm spending all my time cringing at the corny dialogue, thin characters, and glaring plot holes.
I always refer to the first 'Resident Evil' movie as 'the little movie that could' because, at the time, it was kind of unfashionable to do video game movies.
I love the idea of making movies that kids and adults can go to together and both get something out of it, and not just, 'Oh, I've got to take my kid to the movie because they want to see the next, you know, 'Hannah Montana' movie or whatever.'
I will always admit immediately to what's obvious, which is that Homo sapiens is inherently erotic or inherently sensual from birth.
The first movie I literally ever made in my life was about two guys playing Stratego with each other. I had all my friends dressing up like the military characters in the game. So 'Battleship' is really my second board game turned movie!
I'm not setting too many expectations for myself. I'm just trying to create opportunities for something interesting.
I think a lot of people don't take you seriously if they hear it's a video-game-based movie, and a lot of press people don't write about you. With BloodRayne, a lot of serious newspaper people didn't actually even see the movie. They went online to see other reviews, and then wrote their own. I think comic-book-based movies have a better image. We see it with 300, Sin City, Spider-Man - they are A-list features, and video-game movies are B-list.
So, the next time you're out working on your game and they pass you the rock, don't just take it to the hole. Take it to the next level. Don't just bend rims. Bend expectations. Let them see you and feel you and by the very virtue of your love, the truth in your game, they will hear you. Let your game speak.
Basketball is like the one game I can't figure out when it comes to videogames.
First of all, we have exactly the opposite type of audiences, for obvious reasons. So the competition is not going to be between the movies. I wish Dakota the best, not only because of this movie. I know the expectations of these movies are enormous but we know-every member of the family, brother, sister, real father-that she's a good actress.”
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