A Quote by Josh Trank

In older science fiction stories, they had to rely on storytelling as opposed to spectacle. The old run of the 'Twilight Zone,' the star was the writing and the storytelling, and the characters and the twists and the cleverness in the setup and payoff and execution.
I love the supernatural in storytelling. The Twilight Zone was a huge influence on me, in terms of writing and storytelling, where you're not restricted to the parameters of reality to tell your tale.
Storytelling is storytelling. Good stories need compelling characters and interesting conflicts. That's the bottom line no matter what medium you're writing for.
My humor tends to be a little more edgy than is appropriate for 'Twilight,' although I got some in there. That was fun! There's just a tonal difference. For me, storytelling is storytelling. But, I do like writing for grown ups.
My humor tends to be a little more edgy than is appropriate for 'Twilight', although I got some in there. That was fun! There's just a tonal difference. For me, storytelling is storytelling. But, I do like writing for grown ups.
I like storytelling, and for storytelling you need a drama. And for there to be drama, you need twists, and by twists I mean the ability to constantly change the trajectory of the story.
Since 1977, there have been many science fiction movies, but none has managed to equal [A New Hope's] blend of adventure, likable characters, and epic storytelling.
Well, I suppose I'm interested in ways of storytelling and in stories that are about storytelling.
The storytelling mind is allergic to uncertainty, randomness, and coincidence. It is addicted to meaning. If the storytelling mind cannot find meaningful patterns in the world, it will try to impose them. In short, the storytelling mind is a factory that churns out true stories when it can, but will manufacture lies when it can’t.
Because there is less female storytelling, especially motherhood storytelling, there has been immense pressure on my storytelling to represent more people, and to do so in a sort of unrealistic way.
Seldom does a storytelling talent come along as potent and fully mature as Mike Brotherton. His complex characters take you on a voyage that is both fiercely credible and astonishingly imaginative. This is Science Fiction.
So much Western storytelling comes from Scandinavia. I've read that in the past, storytellers would travel to Iceland and exchange stories. It's kind of the birthplace of great storytelling.
Storytelling is powerful; film particularly. We can know a lot of things intellectually, but humans really live on storytelling. Primarily with ourselves; we're all stories of our own narrative.
It had also been my belief since I started writing fiction that science fiction is never really about the future. When science fiction is old, you can only read it as being pretty much about the moment in which it was written. But it seemed to me that the toolkit that science fiction had given me when I started working had become the toolkit of a kind of literary naturalism that could be applied to an inherently incredible present.
Television is what we call the long form of storytelling, where we tell stories over thirteen, twenty-two, or twenty-four hours. Miniseries is an eight-hour form of storytelling, and film is a two-hour form. Each and every one of them are important to me, because they're a different modality of storytelling.
Epic stories, especially 'quest narratives' like 'The Iliad' and 'The Odyssey,' are brilliant structures for storytelling. The quest lends itself to episodic storytelling.
Storytelling is an act of cruelty. We are cruel to our characters because to be kind is to invite boredom, and boredom in storytelling is synonymous with big doomy death-shaped death. So: be cruel to your protagonist. Rob him of something. Something important. Something he needs. A weapon. An asset. A piece of knowledge. A loved one. A DELICIOUS PIE. Take it away! Force him to operate without it. Conflict reinvigorates stale stories. New conflict, or old conflict that has evolved and grown teeth.
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