A Quote by Josie Maran

And because performing for a game involves real acting. The way they create a game is very similar now to how they create a film. I've always wanted to stretch my acting skills, and the timing being what it is, I couldn't say no.
When I was eight years old, I played a story game with my younger brother and sister to help them fall asleep. The 'word-story game' was where they would choose a word and I would create a story. Acting and directing are similar to this game, where I am given the words then I fill in the life of the characters.
Some of the best times I've ever had in my life have been because of acting and through acting. But I'm not interested in the game of acting and being an actor and auditioning and all that stuff.
When you play eleven a side, you might go through a game with very few touches, but with street football, you're always involved in the game, so it is a great way to improve your skill and to learn how to create and use space, as the pitch is very small.
Ours is a company that doesn't do annualized software, and so when we create a 'Zelda' game, when we create a 'Smash Bros.' game, or a 'Pokemon' experience comes on the platform, it needs to be exceptionally compelling because we plan on selling it for a very long time.
The film room teaches you how to do the job, how to study the game, how to teach the game from film. How to create an advantage for your team by knowing your opponent, and all their plays and tendencies. And there's no better guy in the world that I've been around than Jim O'Brien at breaking down film.
Who do you think, as you gaze at the entire scene in Washington, who is it that's acting like a bunch of children? It isn't Trump. Who is it throwing the tantrums because they didn't get their way? Who is it acting like hysterical spoiled brats because their side lost the game? Who is it that's insisting, because they lost the game, that the rules be changed? Who is it that's acting like any average eight- to nine-year-old kid who's told he can't have any more Twinkies or whatever kids - marijuana; I don't know.
In the end, it's acting, it's not real. But every director will tell you that you have to create conditions that create tension, because tension is what makes drama feel real.
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
Being a teenager in a small Austrian village was not fabulous. I tried to fit in and changed myself to be part of the game. I now realise I can create the game.
Acting is reacting... there's a magic when you're working with another actor. With voice acting, you're doing it alone, all in your head. So, you have to re-create that essence by yourself. It's not necessarily more difficult. It's just a different set of skills.
There's no truth in acting, it's all a trick, because you go on stage in front of sets, you're on film - it's all a trick. I'm making it sound very - I really am demystifying it, but what I try to do, what I do, and I hope effectively, is to create a reality as if it is happening now, that you're fishing for words out of the air.
But the acting process - create a human being - was real, not only to the audience, but real to me.
Game development is very difficult. Nobody sets out to create a game that's not fun. It's all of the challenges and difficulties that happen throughout development that determine whether a game is a failure or a success. I think playing those thousands of games is the single best and easiest way to learn from my predecessors.
I've always been in school plays and performing monologues and taking drama. Now I'm in acting classes. I do it the real way. I want to be a working actor. I would love that. I just like being on a series and having a script, and I want that to be my nine-to-five.
Acting isn't a game of "pretend." It's an exercise in being real.
Music has always been something I wanted to do. I think just the idea of performing and entertaining and being in the studio is really what I wanted to know how that felt. I started to get into it around the same time I got into acting, but it turned into a side project because my movies were taking up most of my time.
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