A Quote by Katie Aselton

The director of 500 Days of Summer is doing the Spider-Man movie. That's not necessarily the movies I want to make, but it's all about the story, and if you connect to the story, and you feel you can tell that story better than anyone else, then great. Jon Favreau killed Iron Man, I loved it.
Sometimes the music just has to tell the story without you trying to tell the story. It depends on the type of music you want to make. If it makes you feel good and party then you go with that. If it makes you feel like speaking on something real and doing a story then it's the beat just has to have the story.
A lot of times I don't know if I trust the director to tell that film's story. Or I think it's inappropriate for a male director to tell a female story, or a white director to tell a black story. Everyone walks away from a movie differently, because you're relating it to your own life.
I wanna begin saying a story about my son. I have a four-year old son who loves superheroes from Spider-Man to Iron Man to Batman. He's got all the costumes. One day he looks at me and says 'Dad, I want to be light-skinned so I could be Spider-Man. Spider-Man has light skin.' That was sort of a shock. This is why I am excited to be a part of the Marvel Universe, so I could be hopefully provide that diversity in the role of the superhero.
As much as I love elements of Spider-Man's past, I don't really want to go back in and retell the Gwen Stacy and Green Goblin story in animation just so I can do my take on it. I don't want to redo the first 'Spider Slayer' story.
Vera said: 'Why do you feel you have to turn everything into a story?' So I told her why: Because if I tell the story, I control the version. Because if I tell the story, I can make you laugh, and I would rather have you laugh at me than feel sorry for me. Because if I tell the story, it doesn't hurt as much. Because if I tell the story, I can get on with it.
I think a lot of creators are attracted to those toys they got to play with when they were young, and everyone wants to write a Superman story or a Batman story or a Spider-Man story. I don't know, if it's been successful for me, it should be successful for anyone. "Hit the ground with your feet running" is the secret of breaking new characters when it seems like no one else is having any luck.
It's all about this abstract entity called the story. It's all about the best way to tell the story, and to make a movie about the issues that this story is about. Filmmaking is storytelling, for me.
I think that when I'm telling a story, I'm doing the best I can to tell the story as fully as I can, and if there are various fractures that happen in the story, then that's just the very thing that the story is as opposed to my looking for avenues of difference in one story. They just really do exist. For me, anyway.
It's not easy to tell a story about writers and make that feel like a complete story and an interesting story.
Tell me a story. In this century, and moment, of mania, Tell me a story. Make it a story of great distances, and starlight. The name of the story will be Time, But you must not pronounce its name. Tell me a story of deep delight.
The thing about games is, players often say they don't care about story, but then if you took the story out, what would their reaction be? If no one cared about story, we'd all still be playing Pac-Man. There's nothing wrong with Pac-Man, but the point is, there's a genre of games in which you want to become part of that world.
The seminal elements of what makes a story great - challenge, struggle, resolution - are the same whether we're talking about story content for a movie such as 'Rain Man,' or telling a purposeful story to forge new business relationships or conclude a fruitful transaction, such as acquiring an NBA franchise.
When you make movies, you have to be preoccupied with the social problems, otherwise there is no point in making a movie. To have a story, you need a social problem. Not necessarily a problem, but something to get the idea for a story, otherwise there's no story.
It's hard to tell if anyone's interested in reading a serialized story. But it's interesting to put in a cliffhanger each week. That was popular in old comic strips. They'd write a weekend story different from the daily strip. So people follow one story day to day, and a separate story on weekends. If you read them, you think "I'll read two more." Then you're like "I gotta find out!" And you read 500 more.
There's actually a big difference between story and character. A great story doesn't make a great movie. A great script, which defines its moments and characters can become a great movie. You can make a movie that makes a lot of money and it may or may not have great story or great characters.
'Iron Man' and 'Iron Man 2' are as Jon Favreau films as you can see.
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