A Quote by Kevin Drumm

I only use the computer for editing. I don't have an eight-track, otherwise I probably never would have bought a computer. When I first got my Mac, I was exploring its possibilities and had fun with all of the sound hacking software, but I'm not interested in that approach. I toyed with the idea of releasing a 12-inch of all the stuff I did early on but good sense prevented me from doing so.
My dad grew up as a computer programmer, so he always had random computer software, and I started opening up editing software at age 12 and figuring out how to build websites.
I think the only reason people use PCs is because they have to. Mac is the most streamlined computer there is. I started using the Mac in college because I was doing editing, and they were the only computers we could use to do that.
When I first got to Apple, which was in '84, the Mac was already out, and 'Newsweek' contacted me and asked me what I thought of the Mac. I said, 'Well, the Mac is the first personal computer good enough to be criticized.'
I got my first computer at the age of 6. To me, it was magic. By the time I was 12, I wanted to know the secrets behind the wizardry, and that started my journey toward computer programming. This was the early 1990s, when computers weren't built for the mass market.
In my home office, I have two large, 30-inch computer monitors - a Mac and a PC. They share the same mouse and keyboard, so I can type or copy and paste between them. I'll typically do Web stuff on the Mac and e-mail and chat stuff on the PC.
I got my first laptop, what I learned to do everything on, when I was 17 or 18, and I had no idea what I was doing. I'd only ever produced on an 8-track before. When I was about 13 and writing songs, I would write on that. It would literally be eight tracks, and that's all I had.
When I use a direct manipulation system whether for text editing, drawing pictures, or creating and playing games I do think of myself not as using a computer but as doing the particular task. The computer is, in effect, invisible. The point cannot be overstressed: make the computer system invisible.
If I had never dropped in on that single course in college, the Mac would have never had multiple typefaces or proportionally spaced fonts. And since Windows just copied the Mac, it's likely that no personal computer would have them.
I am interested in all aspects of filmmaking, so I have an opinion on every aspect, so sound design, score, cinematography, editing - all that stuff I have experience doing myself, so I had a very strong idea of what I wanted, and I got, for the most part, people that were able to articulate that idea, which was nice.
My first computer was a Commodore 64. I got it as a present from my mom when I was eight years old, and all I wanted to do with that computer was play games.
My first week at Stanford, I bought a computer, and it was the first computer I ever owned. I had to be taught how to turn it on and even how to use a mouse, even though, for a lot of people, a mouse is very intuitive.
My hacking involved pretty much exploring computer systems and obtaining access to the source code of telecommunication systems and computer operating systems, because my goal was to learn all I can about security vulnerabilities within these systems.
As soon as they say I don't sound as good as my old stuff, I tell them, "I would never sound as good as I first sounded, because you guys didn't know who I was. Being that I'm in rotation, you guys are getting used to the sound, so now you expect another track and another track, but it never happens again, no matter how hard I try."
Honestly, I still don't use my computer. My kids use the computer more than I do! I understand that a lot of people are into it, and I have days where I write and stuff, but it's really not for me. It's not my thing.
When I was at Tek, I was frustrated that computer hardware was being improved faster than computer software. I wanted to invent some software that was completely different, that would grow and change as it was used. That's how wiki came about.
I think that it's extraordinarily important that we in computer science keep fun in computing. When it started out, it was an awful lot of fun. Of course, the paying customers got shafted every now and then, and after a while we began to take their complaints seriously. We began to feel as if we really were responsible for the successful, error-free perfect use of these machines. I don't think we are. I think we're responsible for stretching them, setting them off in new directions, and keeping fun in the house. I hope the field of computer science never loses its sense of fun.
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